coop or not?

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Mon Jul 31, 2006 3:32 pm

  • humm...
    i getting confused. is it going to be CoOp or SP?

    just so we know what to expect. i personaly wood prefer a SP game. but with some coop maps for 4 players....
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    Gego
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Mon Jul 31, 2006 3:44 pm

  • http://alientrap.org/zymotic
    Zymotic is a single player first person action game being developed by Alientrap software. Using the same engine as Nexuiz, it will take further advantage of the advanced features, such as complete shadows and realtime lighting, bumpmapping, and advanced netcode. Focusing on single player and coop (with some MP gamemodes and maps)
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    esteel
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Mon Jul 31, 2006 10:00 pm

Tue Aug 01, 2006 7:20 am

  • I LOVE COOP !
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Wed Aug 02, 2006 8:21 pm

  • posts on the forum....
    "we will focus on coop" and "its SP" and "its coop" :ishy posts....
    its maby was the wine that made me a little "lulig" as its cald in sweden......
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    Gego
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Thu Aug 03, 2006 7:08 am

  • Sometimes i don't undestand why 99% of the games DON'T have coop ... i mean ... what hard about it ? The fact that you have to look out that there are 2 players on the map ? (for the triggers)....
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    Alien
     
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Thu Aug 03, 2006 8:02 am

Thu Aug 03, 2006 9:50 pm

  • heavy scripting indactes poor AI programming, or an inferior system :)
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Thu Aug 03, 2006 9:54 pm

  • thats why gamedevs need good AI programers...

    thar study/have stubied AI programing/ robotics.

    //goog night!
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    Gego
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Fri Aug 04, 2006 7:17 am

Sun Oct 01, 2006 11:11 pm

  • isn't scripting used because if they made better AI then it would use up more CPU, and for the few times the game/level designers want unique behaviour for a bot they have that extra choice.
    flatmush
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Mon Oct 09, 2006 2:50 pm

Mon Oct 09, 2006 3:16 pm

  • Script or no script, not mutch of a diffrance. Unless the script system is very limited. The thing is that, like esteel say, good behavior is hard to do. Also its computer intensive AND many times you may not wish for the oponents to behave human-like.

    I think, or at least hope, that this is one area that will improve alot in newer games. It would be realy fun to play a game with realy impressive AI foes.
    HOF:
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    tZork
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Thu Jan 04, 2007 9:36 pm

  • I thought Halo 1 did a pretty good job of allowing a two-player coop. I haven't played Halo 2, but I've played Gears of War, which was designed from start to be cooperatively played. What made Gears of War an excellent coop game is that the second main character is controllable by both human and computer AI (not at the same time). Although the idea is not completely new (Project Eden did this for 4 main characters), I think this is definitely how more games should be done.

    A comprehensive Wikipedia article on cooperative games: http://en.wikipedia.org/wiki/Cooperative_gameplay
    plouj
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Sun Jan 21, 2007 2:55 pm

  • plouj wrote:I thought Halo 1 did a pretty good job of allowing a two-player coop. I haven't played Halo 2, but I've played Gears of War, which was designed from start to be cooperatively played. What made Gears of War an excellent coop game is that the second main character is controllable by both human and computer AI (not at the same time). Although the idea is not completely new (Project Eden did this for 4 main characters), I think this is definitely how more games should be done.

    A comprehensive Wikipedia article on cooperative games: http://en.wikipedia.org/wiki/Cooperative_gameplay



    THE BEST COOP GAME EVER SERIOUS SAM 2 8)
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Jun 08, 2007 8:14 pm

  • I takes 1.5 more out of you graphic card that's why they want to have more details, giving up coop. The Whole Game could be in coop you could have a boot which would talk random stuff but if you wanted the screen would split and someone could sit along you to play!

    Anyone thinks of Gamepad support? PLz
    I only made isotromic games, websites an unfinishe flash game!
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