Moderators: Nexuiz Moderators, Moderators
charlesk wrote:2. Not enough servers. And a reluctance of people to move to new servers, preferring to stick to the ones they always use.


Tuesday May 31th , 2005 - Vermeulen
After many years of development, Nexuiz has been released to the public! Nexuiz is a fast-paced, chaotic, and intense multiplayer first person shooter, focused on providing basic, old style deathmatch. The 1.0 release weighs in at 161MB, and includes 17 maps, 28 playable characters, and 10 music tracks. It is cross-platform, and supports Windows and Linux (x86 and x86_64), with Mac support coming soon (patch to be released in the next few days).
All of Nexuiz is licensed under the GPL, including the core engine, the textures, maps, sounds, and models. It is extremely modder friendly. Because of its GPL license status, it can be included in any Linux distros or packages and is entirely free.
Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. While quality gameplay was our primary goal, it's graphics technology and artwork allows the game to compete with the current quality of commercial games.
Any online deathmatch fan will instantly feel at home with Nexuiz' weapons and movement style. The fast server browser and quick loading time allows you to jump right into a game at a moments notice and play a quick game.
superppl wrote:Flipping heck (is swearing allowed?), I don't see a date anywhere. Dang I'm slow.
Anyway you've been saying a few days from now so I'll just wait.
superppl wrote:We could try making and uploading good trailers to places like youtube
KadaverJack wrote:@esteel: may i tell him, that it's gonna be released on May 31st, 2 years after 1.0?
charlesk wrote:You better restrict that to people only play on 'well-known' server because there servers with a total capacity of over 900 player slots
Which nobody uses.
charlesk wrote:No offense, but after playing many dozens of games, IMO this is not the real cause of the problem. It is not that common that people leave in the middle of a game.
I just joined a game on the RBI CTF server. After being here for 5 minutes, the score is 262 to 54. There are 3 players on the leading team with over 60 points, and the highest scorer on the other team has 20. This is not a rarity, it is routine. Over 75% of the games now are completely lop-sided.
charlesk wrote:Most of the time it can be fixed by just ASKING people to switch.
No, it cannot. People like yourself are considerate and will do so. Most others, though, simply do not care.
I've even considered, in these unbalanced games, switching to the winning team and fragging my own teammates to even things up a bit.--c
Dokujisan wrote:...
A big key to getting Nexuiz to have more players is to focus on working with beginner to intermediate players. You have to put yourself in their shoes, and I don't think a lot of the advanced players do that, or even care about that.
That is why I suggested to place focus on video instructionals to get beginner players up-to-speed on how to use Nexuiz. JUST WITHIN THE PAST TWO DAYS, I had to explain to three new users that you can right click rockets, shoot plasma balls to make them explode, and then about laser jumping. This keeps re-proving to me that the basics of Nexuiz are not as obvious as many would like to believe.
XENO's keyhunt tutorial video is a good start. I haven't had a chance to watch it yet, but hope that trend continues.
tZork wrote:Clearly its always desirable to make the game more attractive for new players. But if thats done at the cost of experianced players having a bad time preddy soon there will be no experianced players at all.
Dokujisan wrote:XENO's keyhunt tutorial video is a good start. I haven't had a chance to watch it yet, but hope that trend continues.
Return to Nexuiz - General Discussion