Funny Ports

Discuss anything to do with Nexuiz here.

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Read first the thread, then Vote.

Yes
7
33%
no
14
67%
 
Total votes : 21

Mon Jul 28, 2008 6:52 am

  • Post any funny ports you have here!
    Last edited by CrazyClone on Thu Jul 31, 2008 7:29 pm, edited 1 time in total.
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    CrazyClone
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Mon Jul 28, 2008 8:58 am

  • This vote wont change anything. Because it's technically impossible to just port it to ps3. I think you need the PS3 SDK and a license. And that costs a lot. I also think the menu, models, maps and netcode needs to be much more optimized for the PS3. That requires much more man power, and a few can agree to do THIS kind of work for free.

    If just Linux on PS3 could access the gpu more directly it could be possible for the ps3 to just run Nexuiz like normal.
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Mon Jul 28, 2008 7:01 pm

  • morfar wrote:you need the PS3 SDK and a license. And that costs a lot. I also think the menu, models, maps and netcode needs to be much more optimized for the PS3.

    If just Linux on PS3 could access the gpu more directly it could be possible for the ps3 to just run Nexuiz like normal.



    But what if a donation thing was started? Also someone could ask Realtech-VR how they did it.
    Also I said ask if Sony would help. If they did most of the work...
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Mon Jul 28, 2008 8:35 pm

  • Sony wouldn't help, because they have no interest in Open Source. They're a huge combine, their interest is money. Open Source doesn't make any money.
    Imo it's that simple.
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Mon Jul 28, 2008 8:48 pm

  • [GF]HarryButt wrote:Sony wouldn't help, because they have no interest in Open Source. They're a huge combine, their interest is money. Open Source doesn't make any money.
    Imo it's that simple.


    This. Plus the fact FPS games are lousy to play on consoles anyway.
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Mon Jul 28, 2008 8:53 pm

  • [GF]HarryButt wrote:Sony wouldn't help, because they have no interest in Open Source. They're a huge combine, their interest is money. Open Source doesn't make any money.
    Imo it's that simple.


    They worked made NoGravity for the PSP and it will be in the PSN Store soon.

    Sepelio wrote:This. Plus the fact FPS games are lousy to play on consoles anyway.


    and they could add Keyboard and Mouse support, that would be great
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Mon Jul 28, 2008 9:01 pm

  • I just dont ever play console games. I was at my friends the other day playing Halo 3 and I just sucked ass. I didnt have a damn clue how to work the stupid nobbly bits and like 6 different buttons. Its just so damn crude.

    I wanted my keyboard and mouse BADLY so I could actually aim.
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Mon Jul 28, 2008 9:09 pm

  • I think I speak for all the devs when I say...

    It would waste too much time porting the engine, and getting the licenses/sdk. Plus, nobody owns a PS3, and FPSes suck on consoles.

    If there were a PS3 port, you'd have to rebalance everything so that it plays well on a console. So that would mean you need separate servers for the PS3.

    Also, if a new feature is implemented you have to port that to the PS3 branch, and blah blah blah. Long term wasted time.

    And by the way, I don't think the PS3 owners would be happy with a game that downloaded maps to the hard disk.

    In conclusion, it is not worth it. Buy a good computer and gamepad, or just learn to use the mouse and keyboard.
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Mon Jul 28, 2008 9:09 pm

  • CrazyClone wrote:But what if a donation thing was started? Also someone could ask Realtech-VR how they did it.
    Also I said ask if Sony would help. If they did most of the work...

    CrazyClone wrote:and they could add Keyboard and Mouse support, that would be great
    Of course, they could do all this stuff.
    But they wont't.
    It's just too much effort for too little of a gain.
    I don't know, what made them port No Gravity. Maybe they hope to acquire the rights and to make 39845762 sequels on their own... :P
    CrazyClone wrote:I would Buy it, so would all of my friends. Becasue some of them cant get it to work on their PC.
    Yeah, this might be the case. But I don't think, that Sony would like to support the porting process without some money or at least a guarantee that the project would do profit.
    And imo it's pretty much useless to port an Open Source project, which is changing all the time to a console, which is kinda the embodiment of Closed Source.

    EDIT: This topic was already discussed some time before. We came to the same conclusion.
    I even started a thread to port Nexuiz to the Pandora handheld... It just won't work...
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Mon Jul 28, 2008 9:41 pm

  • I think they should just work on making the PC version even more awesome... somehow.

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Mon Jul 28, 2008 9:57 pm

  • @CrazyClone:
    Nexuiz is open source so you could lead the PS3 port if you want. If you don't have the technical knowledge to do all of the work, I'm sure that once Sony execs read your plan, they'll jump in behind you. They'll have developers working on the keyboard and mouse support that they don't have any other need for and they'll redivert all their resources from less needed projects such as PS4 and VAIO laptops that don't blow up, just to get the Darkplaces engine working on the PS3.

    Please start a Nexuiz fork and take this fantastic idea away to Sony immediately.

    Seriously, this is not going to happen. Perhaps we need a sticky topic answering all of the 'Please port Nexuiz to XBox360, PS3, Wii, Sinclair Spectrum, Texas Insruments TX-92, toaster, whatever' with a big fat no. It's just not going to happen.

    Though of course no one can stop such software porting experts from forking from Nexuiz and doing it themselves, just don't expect anyone to care, so don't ask here or else 12 year olds everywhere will be asking for support on some other domestic appliance.
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  • Ed wrote:@CrazyClone:
    Nexuiz is open source so you could lead the PS3 port if you want. If you don't have the technical knowledge to do all of the work, I'm sure that once Sony execs read your plan, they'll jump in behind you. They'll have developers working on the keyboard and mouse support that they don't have any other need for and they'll redivert all their resources from less needed projects such as PS4 and VAIO laptops that don't blow up, just to get the Darkplaces engine working on the PS3.



    I know right? Just kidding, lol
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  • Ed wrote:
    Seriously, this is not going to happen. Perhaps we need a sticky topic answering all of the 'Please port Nexuiz to XBox360, PS3, Wii, Sinclair Spectrum, Texas Insruments TX-92, toaster, whatever' with a big fat no. It's just not going to happen.



    Porting Nexuiz to toaster..................................................Done!

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  • vomit wrote:
    Ed wrote:
    Seriously, this is not going to happen. Perhaps we need a sticky topic answering all of the 'Please port Nexuiz to XBox360, PS3, Wii, Sinclair Spectrum, Texas Insruments TX-92, toaster, whatever' with a big fat no. It's just not going to happen.



    Porting Nexuiz to toaster..................................................Done!

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    haha!
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  • Ed wrote:@CrazyClone:
    Nexuiz is open source so you could lead the PS3 port if you want. If you don't have the technical knowledge to do all of the work, I'm sure that once Sony execs read your plan, they'll jump in behind you. They'll have developers working on the keyboard and mouse support that they don't have any other need for and they'll redivert all their resources from less needed projects such as PS4 and VAIO laptops that don't blow up, just to get the Darkplaces engine working on the PS3.

    Please start a Nexuiz fork and take this fantastic idea away to Sony immediately.

    i agree with Ed, although i think that the PS4 and Vaio laptops are also some promising projects. i've been trying to contact Sony about this and some other stuff myself, but i didn't get a reply, yet. So, if someone from Sony reads this, please, get back at me. You should have my contact details.
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Tue Jul 29, 2008 4:13 am

  • It's a good idea but LordHavoc doesn't really have the time to port it to PS3 in any shape or form. Team's with many people devoted to creating software rendering/gpu lock cracks can't even come up with a solution. Contacting Sony will require you to pay 10,000 USD for the SDK. Wait until Sony opens up a way to allow unsigned apps from the XMB (which is possible with good algorithms) and then we might see some light.
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  • vomit wrote:
    Ed wrote:
    Seriously, this is not going to happen. Perhaps we need a sticky topic answering all of the 'Please port Nexuiz to XBox360, PS3, Wii, Sinclair Spectrum, Texas Insruments TX-92, toaster, whatever' with a big fat no. It's just not going to happen.



    Porting Nexuiz to toaster..................................................Done!

    Image


    But it requires a dualcore toaster...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Tue Jul 29, 2008 7:33 am

  • Dammit. These hardware requirements are forcing me to buy a new toaster...
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Tue Jul 29, 2008 1:32 pm

  • [GF]HarryButt wrote:Dammit. These hardware requirements are forcing me to buy a new toaster...


    Actually, that looks like a quad-core toaster to me, since it has four slots.
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Tue Jul 29, 2008 5:52 pm

Tue Jul 29, 2008 7:02 pm

  • I suppose you need an Octo-Core Toaster to run Crysis properly.
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Tue Jul 29, 2008 9:06 pm

  • Major parallelisation is required for getting on the high scores for folding toast:
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Tue Jul 29, 2008 10:38 pm

Wed Jul 30, 2008 9:16 am

  • Psychcf wrote:
    [GF]HarryButt wrote:Dammit. These hardware requirements are forcing me to buy a new toaster...


    Actually, that looks like a quad-core toaster to me, since it has four slots.


    Actually, yes. It has two dualcore Central Toasting Units (CTUs).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Wed Jul 30, 2008 10:37 am

  • divVerent wrote:Actually, yes. It has two dualcore Central Toasting Units (CTUs).

    Just think what you could do with dual quadcore CTU's in a toasterwolf cluster with 1024 nodes!
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Wed Jul 30, 2008 10:53 am

  • Ed wrote:
    divVerent wrote:Actually, yes. It has two dualcore Central Toasting Units (CTUs).

    Just think what you could do with dual quadcore CTU's in a toasterwolf cluster with 1024 nodes!

    lots of toast
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Wed Jul 30, 2008 12:41 pm

  • 4m wrote:
    Ed wrote:
    divVerent wrote:Actually, yes. It has two dualcore Central Toasting Units (CTUs).

    Just think what you could do with dual quadcore CTU's in a toasterwolf cluster with 1024 nodes!

    lots of toast


    Just think what you could do with a beowulf cluster of them.
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Wed Jul 30, 2008 2:06 pm

  • Sepelio wrote:
    4m wrote:
    Ed wrote:
    divVerent wrote:Actually, yes. It has two dualcore Central Toasting Units (CTUs).

    Just think what you could do with dual quadcore CTU's in a toasterwolf cluster with 1024 nodes!

    lots of toast


    Just think what you could do with a beowulf cluster of them.


    Lots of bytes
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Wed Jul 30, 2008 6:15 pm

  • Porting goal number 2 complete:
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    Nexuiz running on Texas Instruments TI-92!
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Wed Jul 30, 2008 8:36 pm

  • Dream come true...
    This is what the Commodore64-port looks like.
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    EDIT: Yes, it's 4 fps (!!)
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