camera control (was impulse 14)

Developer discussion of experimental fixes, changes, and improvements.

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Wed Aug 06, 2008 6:15 am

Wed Aug 06, 2008 6:50 am

  • You can use GLIntercept for positioning your camera also in front of the player, using its shipped plugin GLCam.
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    GreEn`mArine
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Wed Aug 06, 2008 6:54 am

  • There is a known bug/feature in chase_active you can abuse:

    ]pausable 1
    ]chase_active 1
    ]cl_movement 0
    ... spawn, play a bit ...
    ]pause

    Now move the mouse - you can rotate around the player model now! But this won't show animations.

    Another idea:

    ]pausable 1
    ]chase_active 1
    ]cl_movement 0
    ... spawn, play a bit ...
    ]cl_netlocalping 5000

    Then you can rotate, and the player follows your rotation only 5 seconds later :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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