Nex animtime feels like ages

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Postby k0jak » Tue Mar 03, 2009 8:51 pm

There's nothing wrong with the weapons :/
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby R4ND0M » Thu Mar 05, 2009 2:56 am

OHSNAPPLE wrote:Okay here is my idea:


- Make the nex refire time 12 minutes
- Remove the laser completely; replace with laser pointer only
- Shotgun now fires pancakes, MG fires syrup globs
- Electro remains but no longer fires anything
- Hagar now fires kittens (secondary fires kitten heads)


you made my day :D
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Postby Grasshopper » Thu Mar 26, 2009 3:46 am

im kindof worried about people camping in base . here you are going in grabbing the flag and 5 guys are shooting at you and you cant laser out or rocket jump . much less defend your self reasonably . those situations happen sometimes . your backup has died and and you are left alone in enemy territory . maybe add in rocket packs like zymotic if weps are reduced to compensates for speed lasering / defending.
another aspect is it takes skill to get wepon combos down efficiently . i was proud to see myself overcoming that obstacle and actually beating opponents whom i thought were fast . now i have move my sights to even more efficient opponents . i have trained a long time to get where i am now . i have friends always trying to get me to play unreal or quake . but it is too slow for me . even now in nexuiz i get too amped about playing and switch wepons 2 or 3 times before i get a shot off . if anything speed it up :) i love that people only seem to limited by skill and not enviorment . nexuiz has less limits compared to other games . i dont even play playstation or x box anymore .
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby alpha » Thu Mar 26, 2009 10:25 am

Long timeout will not 'weaken combos' despite whaveter devs might think. People will simply stop using nex in close combat (the same way as CR, since it reloads on evey switch) and invent new combos. The only way to weaken nex is to make it deal 70 damage, so newly spawned player needs 3 shots to kill.
quit for good
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Postby esteel » Thu Mar 26, 2009 11:22 am

Anim time was shorted a long time ago.. that thread did not have activity for almost a month grasshopper :)
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Postby Grasshopper » Thu Mar 26, 2009 9:25 pm

Doh! :)
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby MisterMeister » Fri Apr 03, 2009 6:55 pm

I'm honestly confused to hear that the nex was changed again. It was far too powerful when there was a glitch some months ago, which I had illustrated by showing a "double nex" video (reload time could be shortened by switching to another weapon and back to nex). Ever after the last change for the better I never felt there was any type of "abusing" the nex at all. I entirely second what Green said: Nexuiz (to me) is a fast paced game, and the best way to avoid people using nex (or other) combos is this:
1. Learn to predict their actions.
2. Learn to move real fast
3. Learn to stack.
4. Learn to spawn frag (which is not easy enough to count as abusive behaviour, as you only need one frag to turn things around).
5. Learn to break combos.
6. Learn the combos yourself.
7. Take advantage of the under-rated weapons.

Especially point 7 is something to have in mind: Whenever I play against real good players like kojak or bundy I'm impressed by their creative use of those weapons. It can can become a real pain in the ass. -- So, what exactly is "abuse"? RIGHT NOW it's only taking advantage of what the game gives you - and there will always be players who find really nice combos. If you slow everything down, it will be slower combos, i.e. you die slower - but you definetely WILL die as long as you don't increase your skills. I totally agree with calling 2.4.2 the version with the best balance yet.

So, in a nutshell it's all about deciding, if you want a fast arcade game or a kind of tactical game as there are quite a lot out there.

I prefer the fast-paced game. That's the #1 reason why I've been playing nex for almost three years now. Seriously.

PS: I really appreciate the effort being put in making the game better and better. But some things shouldn't be changed just because they can be changed. Another example for this that annoyed me personally are the weapon sounds (e.g. mg = toy gun) and the new announcer who is in danger of losing his special charm with every version ( e.g. "amazing" instead of "yoda ...").

PPS: Instead of thinking too much about weapons you should take into consideration that most hardcore players reduce the graphic settings drastically (including the background which makes aiming much easier) while increasing their fov to around 110 degrees. I do this myself and wouldn't want it to be changed. But as a matter of fact this is by far more abusive than any weapon combo ... some popular games don't allow certain settings like this to be reduced for a reason ... ;)
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Postby esteel » Fri Apr 03, 2009 7:46 pm

Well sorry, but two posts up i noted that this was LONG changed back to the old 2.4.2 settings!
And if you do not belive me, try for yourself: http://forums.alientrap.local/viewtopic.php?t=4448 (Nexuiz 2.5 released!)
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Postby MisterMeister » Sat Apr 04, 2009 1:20 pm

esteel wrote:Well sorry, but two posts up i noted that this was LONG changed back to the old 2.4.2 settings!


Hehe, I read the whole thread, except for this little bit ... unbelievable :oops:

Anyway, I think my message also contains some general thoughts on how to deal with the balancing issue in general.
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