Nexuiz 2.5 released!

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Nexuiz 2.5 released!

Postby morfar » Fri Apr 03, 2009 4:24 pm

Almost a year of hard work, 3000 single changes, new developers and players, a few tourneys and lots of matches have passed since the last release.

Today the Alientrap team is proud to bring you a new and improved Nexuiz! Still trying to achieve this fine balance between fun and a challenge, you will notice lots of small additions that will make playing even more fun.

Some larger changes like the new guns and particle effects will make you want to dive into the great and friendly Nexuiz community, while the large additions including the race game mode, some new maps and improved netcode will take away lots of hours of your free time.

Do you dare to take a look and see for yourself what a totally free and open source game can be?

New features include:

* Completely redone HUD and user adjustable scoreboard
* Totally rewritten Client/Server communication to cut the bandwidth usage in half
* New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
* Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
* Map editor NetRadiant included
* Improved all effects for eye candy and tweakability
* All maps recompiled with external lightmaps which allow for much crisper shadows
* Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
* New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
* Added support for video capture to OggTheora
* Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
* Fixed a crash with ATI drivers on shutdown or vid_restart
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
* Better visual display of carried items (Strength, Shield, flags and keys)
* Better parental guidance support with cl_gentle and cl_nogibs
* Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
* Added some effects customization options like cl_casings, cl_weaponpriority
* Many more map entities allowing for more dynamic maps
* Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game

For a more complete list of changes see: https://sourceforge.net/project/shownot ... p_id=81584

As usual, you can download the newest release from our download page.

If you are providing a mirror of the release, please notify [url=mailto:vermeulen@alientrap.org]us[/url] so we can add it to the official mirror list. For any comments, suggestions or questions, please refer to our forum or the FAQ.

Because of many major changes there is NO PATCH available. To make sure nothing breaks, you should use a new directory to unzip Nexuiz 2.5!

If you use 2.5 and see a server with no gametype it's an 2.4.2 server, don't play on those. :)

Alientrap is also currently looking for new coders, modelers, mappers and people experienced with creating sound effects. If you feel like helping improve Nexuiz or Zymotic please contact the team via forum or IRC.

Download mirrors
md5sum: e9489cf81f6a2ed5776ad98bbf76e57c

p.s This is my first Nexuiz release announcement! :D
Last edited by morfar on Fri May 01, 2009 9:16 pm, edited 7 times in total.
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Postby [-z-] » Fri Apr 03, 2009 4:28 pm

Some screenshots from the Media Page

ImageImage
ImageImage


WOOOOOOOOOOOOOOOOOO, Nexuiz 2.5!


http://digg.com/pc_games/Nexuiz_2_5_is_released

Also, share this with your friends on facebook! :)
Last edited by [-z-] on Fri Apr 03, 2009 4:33 pm, edited 1 time in total.
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Postby Fisume! » Fri Apr 03, 2009 4:30 pm

Where's the champagne? Good job Alientrap :)

Now we have to wait for Francotirador and the Front Page vid =]
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Postby GreEn`mArine » Fri Apr 03, 2009 4:36 pm

congratz! it's finally done :D !
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Xone » Fri Apr 03, 2009 4:51 pm

ok its not 1. April so its real!!! YAAAY thx!!!
i dont like signatures >:p
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Postby MaStEr » Fri Apr 03, 2009 5:19 pm

awesome work!

Thx a million for this game!
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Postby Grasshopper » Fri Apr 03, 2009 5:24 pm

absolotely amzing work all of you put into this !! thanx evryone for your hard earned efforts
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby Sepelio » Fri Apr 03, 2009 5:31 pm

At long last!

Good work everyone, lets hope this release brings lots of new players!

I promise to make some good maps :roll:

Oh I've just posted a link to this on another forum, so hopefully my shameless promotion will get us more players.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby sev » Fri Apr 03, 2009 5:37 pm

Thanks DivVerent and everyone else who made this possible :mrgreen:
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Postby Kay » Fri Apr 03, 2009 5:48 pm

Whoho! nice forum style btw
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