Nexuiz 2.3 very soon now

Developer discussion of experimental fixes, changes, and improvements.

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Postby C.Brutail » Mon May 14, 2007 8:52 am

Urmel, once I get home, I'll give you my autoexec.cfg for that pc I've made the low end benchmark.
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Postby Urmel » Mon May 14, 2007 9:03 am

well, I don't really need, for I got meself ah GF8600GTS today eh eheh :twisted:

Just trying to understand esteel's "why the !@#$%" reaction, I could be completely misunderstanding the whole discussion.

But I'd like to have it anyway, to test it on my Dell lappy with that old 64MB Radeon 9000 mobile. Just to show it to other ppl for advertize :)

Back to topic, is that correct: if 2.3 on low.cfg requires 70MB of the VGA's RAM, it won't be possible to run that on a machine with a 64MB graphics adaper? If it's like that, 64MB should be the desireable target...
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Postby C.Brutail » Mon May 14, 2007 9:37 am

Here are the cfg's:
config.cfg
Code: Select all
bind "TAB" "+showscores"
bind "ENTER" ""
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "-" "sizedown"
bind "0" "impulse 210"
bind "1" ""
bind "2" ""
bind "3" ""
bind "4" ""
bind "5" ""
bind "6" ""
bind "7" ""
bind "8" ""
bind "9" ""
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+crouch"
bind "c" "impulse 2"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "impulse 4"
bind "h" "impulse 3"
bind "i" "+show_info"
bind "q" "impulse 1"
bind "r" "impulse 9"
bind "s" "+moveleft"
bind "t" "impulse 7"
bind "u" "impulse 6"
bind "v" "impulse 8"
bind "w" ""
bind "y" "messagemode2"
bind "z" "impulse 5"
bind "~" "toggleconsole"
bind "BACKSPACE" "dropweapon"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" ""
bind "SHIFT" ""
bind "F1" "vyes"
bind "F2" "vno"
bind "F3" "spec"
bind "F4" "ready"
bind "F5" "menu_showteamselect"
bind "F6" "team_auto"
bind "F10" "quit"
bind "F11" "disconnect"
bind "F12" "screenshot"
bind "PAUSE" "pause"
bind "KP_INS" "messagemode"
bind "KP_END" "say_team quad soon (l:%l h:%h a:%a w:%w)"
bind "KP_DOWNARROW" "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
bind "KP_PGDN" "say_team took item (l:%l h:%h a:%a w:%w)"
bind "KP_LEFTARROW" "say_team negative (l:%l h:%h a:%a w:%w)"
bind "KP_5" "say_team help me (l:%l h:%h a:%a w:%w)"
bind "KP_RIGHTARROW" "say_team enemy seen (l:%l h:%h a:%a w:%w)"
bind "KP_HOME" "say_team defending (l:%l h:%h a:%a w:%w)"
bind "KP_UPARROW" "say_team roaming (l:%l h:%h a:%a w:%w)"
bind "KP_PGUP" "say_team attacking (l:%l h:%h a:%a w:%w)"
bind "KP_DEL" "messagemode2"
bind "KP_SLASH" "say_team dropped flag (l:%l h:%h a:%a w:%w)"
bind "KP_MULTIPLY" "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
bind "KP_MINUS" "say hi / good luck and have fun"
bind "KP_PLUS" "say good game"
bind "KP_ENTER" "say :-) / nice one"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "weapnext"
bind "MWHEELDOWN" "weapprev"
bind "MOUSE4" "weaplast"
bind "MOUSE5" "+hook"
in_bind 7 "0" "impulse 10"
in_bind 7 "1" "impulse 1"
in_bind 7 "2" "impulse 2"
in_bind 7 "3" "impulse 3"
in_bind 7 "4" "impulse 4"
in_bind 7 "5" "impulse 5"
in_bind 7 "6" "impulse 6"
in_bind 7 "7" "impulse 7"
in_bind 7 "8" "impulse 8"
in_bind 7 "9" "impulse 9"
in_bind 7 "KP_INS" "impulse 10"
in_bind 7 "KP_END" "impulse 1"
in_bind 7 "KP_DOWNARROW" "impulse 2"
in_bind 7 "KP_PGDN" "impulse 3"
in_bind 7 "KP_LEFTARROW" "impulse 4"
in_bind 7 "KP_5" "impulse 5"
in_bind 7 "KP_RIGHTARROW" "impulse 6"
in_bind 7 "KP_HOME" "impulse 7"
in_bind 7 "KP_UPARROW" "impulse 8"
in_bind 7 "KP_PGUP" "impulse 9"
seta _alientrap_net_banlist ""
_cl_color "67"
_cl_name "^2[LDB]^7C.Brutail"
_cl_playermodel "models/player/nexus.zym"
seta _nex_maxplayers "8"
bgmvolume "0"
seta bot_prefix "[BOT]"
seta bot_suffix ""
seta bot_usemodelnames "0"
cl_autodemo "1"
seta cl_autoswitch "0"
cl_bobmodel "0"
cl_decals "0"
seta cl_hidewaypoints "0"
seta cl_nogibs "1"
cl_noplayershadow "1"
cl_particles_blood "0"
cl_particles_bubbles "0"
cl_particles_bulletimpacts "0"
cl_particles_explosions_smokes "0"
cl_particles_explosions_sparks "0"
cl_particles_quality ".1"
cl_particles_rain "0"
cl_particles_size ".5"
cl_particles_smoke "0"
cl_particles_snow "0"
cl_particles_sparks "0"
seta cl_playerdetailreduction "0"
seta cl_shownames "1"
seta cl_zoomfactor "5"
seta cl_zoomspeed "3.5"
crosshair "7"
crosshair_size "1.500000"
fov "115"
seta fraglimit_override "-1"
seta g_balance_cloaked_alpha "0.25"
seta g_balance_teams "0"
seta g_balance_teams_complain "0"
seta g_balance_teams_force "0"
seta g_balance_teams_prevent_imbalance "0"
seta g_campaign_index "0"
seta g_campaign_name ""
seta g_ctf_capture_limit "-1"
seta g_domination_point_limit "-1"
seta g_friendlyfire "0.0"
seta g_grappling_hook "0"
seta g_keyhunt_point_limit "-1"
seta g_maplist "'dm_silvercity''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'"
seta g_maplist_index "0"
seta g_maplist_selectrandom "0"
seta g_maplist_shuffle "0"
seta g_mirrordamage "0.2"
seta g_runematch_point_limit "-1"
seta g_tdm_teams "2"
gl_picmip "5"
gl_polyblend "0"
m_filter "1"
r_bloom "0"
r_coronas "0"
r_depthfirst "0"
r_dynamic "0"
r_glsl "0"
r_glsl_deluxemapping "0"
r_picmipworld "1"
r_shadow_gloss "0"
r_shadow_realtime_dlight "0"
r_sky "0"
r_waterscroll "0"
r_waterwarp "0"
saved1 "0.246269"
savedgamecfg "921015321096565557"
seta scmenu_menu_height "768"
seta scmenu_menu_width "1024"
seta scmenu_mouse_speed "1"
seta scmenu_querystring ""
scr_conalpha "0.7"
sensitivity "10"
showfps "1"
snd_staticvolume "0"
seta sv_defaultcharacter "0"
seta sv_defaultplayermodel "models/player/nexus.zym"
seta sv_defaultplayerskin "0"
seta sv_eventlog_files_counter "0"
seta sv_precacheitems "0"
seta sv_precacheplayermodels "1"
seta sv_precacheweapons "0"
seta sv_servermodelsonly "1"
seta sv_spectate "1"
seta teamplay_default "4"
seta timelimit_maxovertime "5"
seta timelimit_override "5"
v_contrast "1.100000"
v_gamma "1.350000"
vid_bitsperpixel "16"
vid_height "480"
vid_width "640"
seta vid_x11_display ""
volume "1"


autoexec.cfg:

Code: Select all
cl_bobcycle 0
cl_bobmodel 0
cl_itembobheight 0
cl_rollangle 0
v_kicktime 0

cl_decals 0
cl_stainmaps 0

cl_nogibs 1
cl_noplayershadow 1

cl_particles_blood 0
cl_particles_bubbles 0
cl_particles_bulletimpacts 0
cl_particles_explosions_bubbles 0
cl_particles_explosions_shell 0
cl_particles_explosions_smokes 0
cl_particles_explosions_sparks 0
cl_particles_quality .1
cl_particles_rain 0
cl_particles_size .5
cl_particles_smoke 0
cl_particles_snow 0
cl_particles_sparks 0

gl_picmip 5
gl_texture_anisotropy 0
r_detailtextures 0
r_picmipworld 1

gl_flashblend 0
gl_polyblend 0

r_shadow_bumpscale_basetexture 0
r_shadow_bumpscale_bumpmap 0

r_sky 0

r_waterscroll 0
r_waterwarp 0

r_bloom 0
r_coronas 0
r_dynamic 0
r_depthfirst 0
r_glsl_deluxemapping 0
r_glsl_offsetmapping 0
r_glsl_offsetmapping_reliefmapping 0
r_hdr 0
r_shadow_gloss 0
r_shadow_glsl_offsetmapping 0
r_shadow_realtime_dlight 0
r_shadow_realtime_dlight_shadows 0
r_shadow_realtime_world 0
r_shadow_realtime_world_dlightshadows 0
r_shadow_realtime_world_shadows 0

vid_width 640
vid_height 480

ambient_level 0
bgmvolume 0
snd_staticvolume 0


For myself I haven't checked that some settings might overwrite others, but these settings are enought to run nexuiz even on a 32 Mb GPU like mine ! (this realy tells me almost nobody read http://forums.alientrap.local/viewtopic.php?t=1354 this thread... :evil: )
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby morfar » Mon May 14, 2007 10:17 am

I'm glad you agree with me Urmel ;)

But they told me they don't want low.cfg to look like shit. :P
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Postby Urmel » Mon May 14, 2007 1:03 pm

@Brutail: what gives you the idea nobody read it? Of coz I did. And with me about 856 more people :D

@them: Better look like shit than run like shit, thats MHO! :wink:
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Postby esteel » Mon May 14, 2007 1:06 pm

Urmel... wrote:Just trying to understand esteel's "why the !@#$%" reaction, I could be completely misunderstanding the whole discussion.

But I'd like to have it anyway, to test it on my Dell lappy with that old 64MB Radeon 9000 mobile. Just to show it to other ppl for advertize :)

Back to topic, is that correct: if 2.3 on low.cfg requires 70MB of the VGA's RAM, it won't be possible to run that on a machine with a 64MB graphics adaper? If it's like that, 64MB should be the desireable target...

Textures will be swapped (into system memory iirc) if the graphic card does not have enough memory so its still playable if the gfx card just has 64mb..I can't tell you how just that will slow down rendering. Maybe its not even noticable much on laptops which often have shared memory.
I'd rather add a laptop config :)
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Postby Urmel » Mon May 14, 2007 1:40 pm

esteel wrote:I'd rather add a laptop config :)


That's a good idea man, after all there just has to be a config for the weak machines, accessible from the menue. No matter which name you give to that chile :)
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Postby divVerent » Mon May 14, 2007 2:40 pm

morfar wrote:I'm glad you agree with me Urmel ;)

But they told me they don't want low.cfg to look like shit. :P


Not sure if it should, however, there is nothing against making a lower.cfg ;)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby GreEn`mArine » Mon May 14, 2007 6:54 pm

with the very latest DP the beta2 build is about as fast as the beta1 build again :-)
and "tdem demo1" also works fine now, no crash!
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[kojn] she took it the dirty way
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Postby esteel » Mon May 14, 2007 8:18 pm

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