[idea] g_ski - the skiing mutator

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[idea] g_ski - the skiing mutator

Postby Gego » Sun Jul 19, 2009 7:22 pm

skiing...
I would like to propose a g_ski mutator:

here is some "muckup code":
Code: Select all
if player +jump && g_ski = 1
        do jump //one jump at start of skiing, no bunny hopping!
        do set player friction = 1 //almost no friction
if player +jump && g_ski = 2 //g_ski 2 makes player not jump at start of skiing
        do set player friction = 1
if player -jump && g_ski > 0
        do set friction = (what is defined by sv_friction)



why? b/c it would be so cool to have on terrain maps.... and b/c bonny hopping is the suxxor on terrain maps... ( and b/c i miss Tribes *cry*)


or we could have a new cvar like +ski or +m_ski (movement type ski)...

just an idea...


[edit]
or if some one can point me at which qc/qh files to look at, that would be grate...
(/me has weary little experience with programing.. )
[/edit]
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Postby parasti » Sun Jul 19, 2009 7:48 pm

Never played any game with "skiing" support, so maybe I don't know what you're talking about, but bunny-hopping combined with "sv_pogostick 1" (default on most servers) on a terrain map feels a lot like skiing.
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Postby Gego » Sun Jul 19, 2009 8:03 pm

em... bonny hopping is just that, bunny hopping...
while skiing you de not add force like yo do while hopping...

start silver city and start bunny hopping, then let go of the forward keys, you will add force at each hop... and you leave the ground...

that does not happen whiles skiing...

look at legacy:
pt 1 http://www.youtube.com/watch?v=O3IlLAK0B6g
pt 2 http://www.youtube.com/watch?v=HOAaixGw27o
pt 3 http://www.youtube.com/watch?v=PFWeGnONPu0

that is what i miss..... *cry*
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Postby Sepelio » Sun Jul 19, 2009 8:12 pm

Funny, I was literally JUST playing tribes 2 a minute ago. I'd love to see Nexuiz have this. Skiing was great fun. Nexuiz is already half way there with the jetpack, just need to fix the ability of the patches to catch projectiles.

EDIT: I did some digging and found something that may be useful in future if anyone ever wants to go along with a tribes style map

http://team5150.com/~andrew/project.tribes/terrain/

This goes perfectly with this

http://forums.alientrap.local/viewtopic.php?t=3124

Yes. It does work. By jebus...
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Postby Gego » Mon Jul 20, 2009 10:39 am

I am soon to realise a map that was made using imgtomap...

it will be a night terrain map.... with g_jetpack 1 in the .mapinfo...
one thing that is bothering me is that the jetpack does not start to fill up instantly after -hook, and the fill rate it to low... fill rate should be = to drain rate...

[edit]
wait for the HD to come up....
http://www.youtube.com/watch?v=cY3lWAFMiQI
[/edit]

[edit2]
there are only a few things missing now that we have the basics for classbase and jet pack:
    - better jetpack logic. (and a hud meter?)
    - skiing. (or re-work the bonny hopping?)
    - generator gives power to turrets.
    - turrets/generator can not die (explode) they just ceases to function when hp < 25%...
    - healing/repair "weapon" or pack...
    - resupply station
    - limit ammo in weapons. (999 is just stupid)...

    non critical:
    - inventory station ala tribes... (this is relay not needed)
    - player placebul turrets/inventory station/resupply station.
    - Radar.... (turret_radar) you can see enemies on mini-map...


[/edit]
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Postby Sepelio » Mon Jul 20, 2009 3:44 pm

It would be best to make the map both CTF and Onslaught then I feel.

Any idea where I can get that map you posted, I'd like to see how the structures have been done. Personally I put "flat" areas into my heightmaps so I can build ontop of them.
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Postby Gego » Mon Jul 20, 2009 8:15 pm

I will provide it the pk3:
prefabs for:
base
tower's
spotlight towers

and:
hight maps. (the original 1000 x 1000 and the 64x64 that I used.)
additional info about settings used in ImgToMap.

ETA: 2-4 days....

[edit2]
ons.... it is not linear enof (fukk you jeebus for dyslexia) to be fun in ons....
Last edited by Gego on Mon Jul 20, 2009 8:36 pm, edited 1 time in total.
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Postby Sepelio » Mon Jul 20, 2009 8:29 pm

Cheers. I've been sitting playing with imgtomap a little today/last night. I must say it produces very nice results. My only annoyance is that I want to put water in the map and its utterly murdering my framerate when I do, so I need to figure out how to do simple non-reflective water.

(When I say murders, water drops it from something silly like 600 to 60fps)

EDIT: Continued fooling around
http://omploader.org/vMjBlbw/terrain.jpg

Its very bright since its not really lit yet
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Postby Mr. Bougo » Tue Jul 21, 2009 8:00 am

Settemping g_jetpack in the mapinfo is a bad idea... Unless the map is absolutely unplayable without the jetpack (that one race map for example, which has a jetpack jump).

Some servers are without jetpacks, so having it enforced when it's not necessary is not really appreciated by the admins.
Meh.
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Postby divVerent » Tue Jul 21, 2009 9:04 am

It is just as bad as DISABLING the jetpack in the mapinfo. If you have no REALLY good reason, don't.

Feel free to put "Best played with jetpack" in the description.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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