I would like to propose a g_ski mutator:
here is some "muckup code":
- Code: Select all
if player +jump && g_ski = 1
do jump //one jump at start of skiing, no bunny hopping!
do set player friction = 1 //almost no friction
if player +jump && g_ski = 2 //g_ski 2 makes player not jump at start of skiing
do set player friction = 1
if player -jump && g_ski > 0
do set friction = (what is defined by sv_friction)
why? b/c it would be so cool to have on terrain maps.... and b/c bonny hopping is the suxxor on terrain maps... ( and b/c i miss Tribes *cry*)
or we could have a new cvar like +ski or +m_ski (movement type ski)...
just an idea...
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or if some one can point me at which qc/qh files to look at, that would be grate...
(/me has weary little experience with programing.. )
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