New map for 2.4svn: ons-reborn

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New map for 2.4svn: ons-reborn

Postby Morphed » Tue Feb 05, 2008 6:39 pm

Image
Image
Image
Image

http://www.morphed.planetnexuiz.com/ons-reborn.pk3

its beta version so comments are welcome :)
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Postby Rad Ished » Tue Feb 05, 2008 7:07 pm

Thrice damned wootle zoots, this looks zomging madeupwordulous, Morphed, you rule.
Hale to the king, baby
Hi Stealthwarrior, where's my badge!!!!!
Last edited by Rad Ished on Thu Feb 07, 2008 2:54 pm, edited 1 time in total.
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Postby [-z-] » Tue Feb 05, 2008 7:10 pm

OMG WHAT?! This is amazing!
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Postby FruitieX » Tue Feb 05, 2008 7:42 pm

woot! That looks soooooooooo nice! Great work Morphed!!
Image
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Postby Shoe » Tue Feb 05, 2008 7:44 pm

Texture blending didn't seem to work for me :( using I think 20080201 or something like that.

Also the generator force fields would probably look better with some motion to them instead of just being static. A proper explosion animation when you blow them up would be cool too. I know this probably isn't something you did, but it's jsut a general critique of Nex's ons for the devs :)

What does the announcer say when you capture a point? It's kinda hard to understand...
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Postby Psychcf » Tue Feb 05, 2008 7:50 pm

that looks REALLY awesome. I love the texture blending, it probably would look really nice with bumpmaps/lighting cranked up. Looks like it would be lots of fun to play with my mod too.
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Postby morfar » Tue Feb 05, 2008 7:57 pm

Shoe wrote:Texture blending didn't seem to work for me :( using I think 20080201 or something like that.
Texture blending requires r_glsl 1
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Postby Mr. Bougo » Tue Feb 05, 2008 8:13 pm

My r_glsl was 1...


Made a thread about this: http://forums.alientrap.local/viewtopic.php?t=2678
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Postby shaggy » Tue Feb 05, 2008 8:30 pm

Wow, I can't wait to play it!

I'm a bit worried about my fps though.
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Postby ihsan » Tue Feb 05, 2008 11:12 pm

shaggy wrote:Wow, I can't wait to play it!

I'm a bit worried about my fps though.


My PC renders about 10 fps but I love it. The animated trees is a real winner.
I think terrain blending was used across incompatible textures in many places but this map showcases the potential for some great outdoor maps.
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