Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Sepelio » Thu Nov 26, 2009 4:21 pm

Strahlemann wrote:give those red stripes a _glow :)
and break up the overwhelming red a little bit. some white or yellow lights here and there (or maybe you feel green) could add. and please use another texture for the roof lights. they don't fit imo (and it seems they're not casting any appropriate light at all).

brushwork looks solid, i like that :) reminds me of quake2 somehow. some simple alterations of the sidewalls would be nice though. looks a bit flat as it is.


The map has been released atm if you want to give me more tips :)
The lighting in the above screenshot was actually a huge mistake hehe. I forgot to change the colour of the lights after copy paste.
http://forums.alientrap.local/viewtopic.php?t=5657

The screenshots in that map thread are also out of date to some extent.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby C.Brutail » Thu Nov 26, 2009 5:41 pm

reminds me of quake2 somehow


No wonder, it's from Quake2 :mrgreen:
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WE ARE NEXUIZ.
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Postby sev » Thu Nov 26, 2009 6:11 pm

Polishing up
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Postby lda17h » Thu Nov 26, 2009 7:15 pm

sev wrote:Polishing up
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desertfactory is one of my fav DM maps :) you are making it even better? whoa :)
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Postby Kay » Wed Dec 02, 2009 4:58 pm

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not done yet some things look weird
Last edited by Kay on Wed Dec 02, 2009 5:01 pm, edited 2 times in total.
[img]http://pisarowitz.com/kay/sig.png[/img]
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Postby Kay » Wed Dec 02, 2009 4:59 pm

sev wrote:Polishing up
Image


maybe you could add a little gloss to the textures ?
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Postby cortez » Thu Dec 03, 2009 1:23 pm

nice retextured diesel power
a little less gloss would be better
and the ground looks too shiny, maybe something rusty would be better
Aneurysm 4 the win !!!!! :D
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Postby Kay » Thu Dec 03, 2009 8:30 pm

cortez wrote:nice retextured diesel power
a little less gloss would be better
and the ground looks too shiny, maybe something rusty would be better


look, with that kind of comment i can do something :wink:
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Postby k0jak » Thu Dec 03, 2009 8:38 pm

That dieselpower re-texture/remake looks awesome Kay!

Looks very cool.

Let us know when it's fully done, would like to try this in 4v4 again :)
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Postby Strahlemann » Sat Dec 05, 2009 6:56 pm

Heh nice Kay!
Much more techy look you got there. Fits Nexuiz nicely.
And reminded me that i already once retextured it for Nexuiz. So just for the protocol and the guys interested in the map's process: Some picture from the good old q3 days of dieselpower 8)

Image Image Image Image Image

(the textures used there weren't gpl'd so i had to retextur it to what it is now)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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