[CTF] The Smelter

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[CTF] The Smelter

Postby Sepelio » Tue Nov 24, 2009 9:46 pm

Hey everyone. This a remake of a Quake 2 map I have been working on for a while. I've decided its now ready for release after a busy weekend of texturing and lighting. It has some differences between itself and the original but is mostly true to form.

I'm only worried about the scale of the map as it might not be -quite- large enough for Nexuiz as I was recreating it brush for brush. This is a first version however so I can always scale it up and change it :D

Enjoy.

Image

Image

Image

DOWNLOAD
http://omploader.org/vMnV0NA/Smelter.pk3
Last edited by Sepelio on Wed Nov 25, 2009 3:14 pm, edited 2 times in total.
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Postby Rad Ished » Tue Nov 24, 2009 11:20 pm

OOOOH QUAKEY QUAKEY!
...
Heeeey, I liked that screen with the red lights!
Honestly dude, this map is way too small, but that's only what i think.
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Postby k0jak » Wed Nov 25, 2009 1:33 am

Doesn't look too small from the screenshot's, height wise I mean, perhaps it's a bit too small in actualy like length size if that's what rad_ished means?

Will try check it out soon.
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Postby Rad Ished » Wed Nov 25, 2009 1:55 am

don't listen to kojn he's gay)) like toast
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Postby Sepelio » Wed Nov 25, 2009 2:01 am

If anyone can give me a difference in scale from Quake -> Nexuiz I can just scale the whole thing up appropriately
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Postby cortez » Wed Nov 25, 2009 11:59 am

its way too small

normally its like 1.25 to 1.5
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Postby Sepelio » Wed Nov 25, 2009 2:27 pm

Ok its been scaled up to 1.3 and is now uploading. Also replacing the rather garish button texture with something a bit easier on the eyes.

I'm just going to change the link in the original post since not many of you downloaded it yet.

But heres the link anyway for anyone who hit 'end' on the 'ol keyboard.

http://omploader.org/vMnV0NA/Smelter.pk3
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Postby Samual » Wed Nov 25, 2009 3:50 pm

Seems pretty good now, so I'll add it to the contest. Could perhaps be a tiny bit bigger, but that's just me :)
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Re: [CTF] The Smelter

Postby Sepelio » Thu Dec 17, 2009 3:55 pm

Ok after playing this several times it seems red base is indeed at a distinct advantage. So I've been speaking to people and the idea came up that another corridor should be added thusly (the ending location at red base is approximate):

Image

Any ideas/suggestions/elaborations on this idea or anything else?
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Re: [CTF] The Smelter

Postby C.Brutail » Fri Dec 18, 2009 12:30 am

Image

Also, I don't know with whom you've played the map, but in quake2 BLUE has a very big advantage on this map.
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