Configuring GtkRadiant

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Configuring GtkRadiant

Postby Vermeulen » Tue Feb 28, 2006 9:47 pm

So here is how to configure GtkRadiant:

download GtkRadiant 1.4 from http://www.qeradiant.com/ and install it where you like to have Radiant installed. 4 folders have been created:

3 for different games and gtkradiant's one e.g.
C:\Program Files\GtkRadiant-1.4
C:\Program Files\Quake III Arena
...

We will have to modify the Quake III Arena configuration to use it for Nexuiz mapping instead:

Download the attached file ( I got it from http://trthome.dyndns.org:8000/Reaper/Nexuiz_ents.def ) and place it in
...\Quake III Arena\baseq3\scripts\

This way Nexuiz entities will be loaded in GtkRadiant.

One single step left:

unpack all the contents of ...\data\data20050531.pk3 in your game installation into ...\Quake III Arena\baseq3\
the pk3 file is as in all q3-based games a zip file.

Now you should be ready to roll.


Stolen From Nexuiz forums, thanks to no_dammagE
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Alternative way.

Postby tZork » Tue Feb 28, 2006 9:53 pm

THIS IS OUTDATED. DONT USE IT UNLESS YOU HAVE A GOOD REASON TO

Instead use the one here:
http://www.forums.alientrap.local/viewtopi ... =5745#5745



If you dont have quake 3 or dont wish to extract the nexuiz data to q3 or whatever you can use this tool:

http://www.games43.se/nexuiz/tools/nexuiz-radiant.zip

install radiant 1.4 first then unzip and run the .exe inside.
point it to the locations of nexuiz and radiant and it will do the rest.

Oh and this is for windows only. sry.
Last edited by tZork on Tue Jun 20, 2006 3:02 am, edited 1 time in total.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby C.Brutail » Thu Mar 02, 2006 1:26 pm

I can't install the fix on my study-computer, it does not have some dependencies. Gego posted some fix for this too in the old forum, can somebody give me a link for that?
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby tZork » Thu Mar 02, 2006 7:29 pm

most likely comdl control missing. ill make a pack with that. or manybe a new exe that dont need it.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Joined: Tue Feb 28, 2006 6:16 pm
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Re: Alternative way.

Postby divVerent » Thu Mar 02, 2006 8:18 pm

tZork wrote:If you dont have quake 3 or dont wish to extract the nexuiz data to q3 or whatever you can use this tool:

http://www.games43.se/nexuiz/tools/nexuiz-radiant.zip

install radiant 1.4 first then unzip and run the .exe inside.
point it to the locations of nexuiz and radiant and it will do the rest.

Oh and this is for windows only. sry.


For the Linux and Mac users - could anyone please describe what to change in GtkRadiant to make it work with Nexuiz?

What I did and what almost worked:
  • create a symlink baseq3 -> data in the Nexuiz directory
  • create a symlink ~/.quake3/baseq3 -> ~/.nexuiz/data
  • enter the Nexuiz directory as "Quake 3 Arena"

Then I could open some maps and edit them, but there were still some brushes that got the "no shader" texture (especially invisible ones between "rooms" on nexdm01) - I don't know if these should look like that.

Is anything else needed to make GtkRadiant work with Nexuiz?

However, GtkRadiant always crashes on my computer inside the Radeon driver on startup without a useful backtrace in gdb. For testing, I used it with Mesa software rendering. Was quite slow, but worked.
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Re: Alternative way.

Postby divVerent » Thu Mar 02, 2006 9:57 pm

Just built GtkRadiant on Fedora/x86_64 and I attached an image of how it looks.

Image

Any idea how to fix the still not found brushes?

BTW, to get it to compile, I needed http://mensa.ath.cx/~polzer/temp/gtkradiant-fc4-x86_64.patch. These patches prevent linking statically against libc++ (since statically linking is practically impossible on Fedora and Redhat because of -fPIC vs. non--fPIC differences and because of missing .a libraries in the -devel packages) and work around some bugs in FC4's gcc that caused an internal compiler error.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Wed Mar 08, 2006 8:37 pm

Thanks to tZork's help, 1.5 seems to work now.

See http://mensa.ath.cx/~polzer/temp/radian ... er.tar.bz2

The installer script requires that you have compiled 1.5 from the sources.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby |S3GA| » Sat Mar 18, 2006 6:52 pm

HOWTO: Get the nexuiz pack to work with rpm versions of GtkRadiant 1.5.0

First of all get the tar.bz from the last post, then extract the nexpack tar from inside it.
take the 2 directories inside the NexPack/tools (nexuiz.game and games) to your radiant dir (opt/gtkradiant by default) than copy the move the NexPack/data to your Nexuiz dir.

Tried it with 03-02-2006 build only problem is that some of the q3 ents that nexuiz uses aren't in the menu but if you know there classname you can use them.
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Postby Mohij » Sun May 07, 2006 4:37 pm

So will we see Nexuiz officially supported by GTK-Radiant in the next release?
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Postby esteel » Mon May 08, 2006 9:00 am

Mohij wrote:So will we see Nexuiz officially supported by GTK-Radiant in the next release?

Seems several people are working on it.. the chances should be good..
Last edited by esteel on Thu Aug 31, 2006 8:06 pm, edited 1 time in total.
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