What I changed:
- switched machinegun and shotgun, since in Nexuiz you start with the shotgun, while you start with the machinegun in Q3A so Q3A maps don't have machineguns
- removed the double flag entities on hal_palindrome
- changed the mapcfg files to proper *x format (DP cannot work well with Windows formatted text files unless they contain an empty line at the end, will be fixed in next release)
- bal3dm3 pk3 also contained bal3dm5 stuff. Removed.
- replaced ammo by the proper Nexuiz ammo packs (before, there were no ammo boxes on these maps at all) - note that Nexuiz currently does not support the Q3A ammo entity names
- replaced weapons by closest Nexuiz weapon, that is:
- Machinegun -> Shotgun (since that's what you spawn with)
- Shotgun -> Machinegun (vice versa)
- Grenade launcher -> Mortar (what else)
- Rocket launcher -> RL (what else)
- Lightning gun -> Crylink (was the only one left)
- Railgun -> Nex (obvious)
- Plasma gun -> Hagar (it also fires fast projectiles)
- BFG -> Electro (the combo explosion can make it quite strong)
- removed some duplicated weapon pickups
You can use either the existing map pack and the fix pk3, or the pk3s from my server.