New in trunk: Assault game mode

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New in trunk: Assault game mode

Postby SavageX » Mon May 21, 2007 6:11 pm

This won't make it into 2.3 (it's only a few days old and there are no good maps for it)... but anyway.

To make it clear: It won't work in 2.3 or its test releases. You need Nexuiz from trunk.

Nexuiz SVN trunk (not branch-2.0) has an Assault game mode similiar to what Unreal Tournament has.

Here's a demo map: http://savage747.sa.funpic.de/assault2.pk3

Start with: nexuiz +set g_assault 1 +map assault2

Defenders have to... defend stuff (in this case buttons that the attackers must push):

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Attackers have to push buttons or destroy walls so they can access other areas:

Image

Image


This gamemode needs special maps. I suck at mapping (see the demo map, which is sorta playable... but it just looks horrid).

By default every round takes 5 minutes (this can be changed by the map).


Have fun and start mapping!
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Postby k0jak » Mon May 21, 2007 6:40 pm

Sounds great, can't wait till i watch the demo.

I hope it has the same style as UT Assault...multiple paths to stuff, and ways to abuse the maps :P
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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby cortez » Tue May 22, 2007 4:20 pm

hmm didnt work

no spawn points :?
Aneurysm 4 the win !!!!! :D
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Postby KadaverJack » Tue May 22, 2007 4:53 pm

cortez wrote:no spawn points :?

As SavageX already mentioned: this map needs a recent build from svn trunk. It won't work with any 2.x version.
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Postby cortez » Tue May 22, 2007 5:26 pm

KadaverJack wrote:
cortez wrote:no spawn points :?

As SavageX already mentioned: this map needs a recent build from svn trunk. It won't work with any 2.x version.


k :?
Aneurysm 4 the win !!!!! :D
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Postby Shoe » Tue May 22, 2007 11:24 pm

Nice, very very nice... I would love to see what some of this board's talented mappers can do with this :)

Can't wait to see it in game. Would I be correct in assuming it won't make it into 2.3?
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Re: New in trunk: Assault game mode

Postby esteel » Wed May 23, 2007 11:43 am

SavageX wrote:This won't make it into 2.3 (it's only a few days old and there are no good maps for it)... but anyway.
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Re: New in trunk: Assault game mode

Postby RoKenn » Tue Jul 31, 2007 10:33 am

Nice :)

SavageX wrote:It won't work in 2.3


I assume that only applies to the server? At least I played it with a vanilla 2.3 Nexuiz.

Two suggestions from me:

Scoring system: shouldn't some points be given for intermediate achievements like pushing buttons? Even though I attacked quite successfully I ended up with 0:23 points...
I also had the impression that the score for finishing the attack is not so high.
Basically, the contribution of fragging to the overall score is very high.

Time limit: Since the rounds have a time limit, I think the global timelimit for the map could be switched off.
Then both teams have the same time available for attacking.
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Postby Psychcf » Tue Jul 31, 2007 2:38 pm

neat. is this kind of like objective based play?
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Postby Shoe » Tue Jul 31, 2007 6:11 pm

Yes.

Assault is a super sweet mode, because if the mappers use it to its fullest, you can have really cool narratives going on.

A good example of Assault-like gameplay would be WolfET, but seriously, to see it done best, UT2k4 is where it's at. Assault mode in that game has some of the coolest maps I've ever played on.

Question: For Nex's assault, will there be any new entities for turrets and such? I know Wazat had them put into his Team Nex mod, though that was a long time ago. Auto turrets or player-controlled ones would be really beneficial to this.
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