All visual artists gather here!

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All visual artists gather here!

Postby ai » Sat Nov 15, 2008 6:14 pm

Ok, I'm just making this thread to see how many visual artists are out there and that are willing to contribute to the game. Now, you don't actually have to be a full-fledged visual artist, if you're learning to be one as well (that also has the same goal in mind, to contribute) you can also put yourself on the list.
I just want to see how many people there are and what their current skill set is. Also, tell us in what application(s) you work in, how skilled you are in that and if you're learning some other application as well.

Once we know how many people there are and how many are SERIOUSLY considering, and can, contribute, maybe we could divide some tasks between us.
So here goes:

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I'm a digital artist, modeler mainly.
I work in:
Autodesk Maya - Very proficient in that application.
ZBrush - Proficient
MaPZone - Intermediate
Photoshop - Proficient

I'm currently learning Blender as well - Just started out and know only the basics of that application currently.

I can model out anything that creativity and imagination allows. There's nothing I cannot do.

-------------------
I'm currently working on new flag models. They are all done in the aspect of modeling and texturing. I have problems with getting them animated though and incorporated into a .zym.

I'm also working on the portals model that the Port-O-Launch creates.
Last edited by ai on Thu Jan 01, 2009 12:58 pm, edited 4 times in total.
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Postby Corvus » Sat Nov 15, 2008 7:59 pm

I'm an inexperienced modeler in blender, currently working on ammo pickups.
"we alone truly exist, ... the shadows we traverse are but projections of our own desires..." -Dworkin, The Chronicles of Amber

Visit my website: The Raven's Nest
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Postby torus » Sat Nov 15, 2008 8:30 pm

I'm a relatively experienced 3d modeler, and I can also do texture maps (although my textures take a while since my tablet broke). I use Blender predominantly for modeling, although I know some basic 3ds Max operations (and use Max for things like animation and format conversion).

I can model pretty much anything, but I don't have much experience in designing the actual concepts, which somewhat limits what I do. If a good concept artist were found, my work would be much easier. Right now, I'm working on some maps and two weapon models for Nexuiz, as well as a funny Dalek player model :D.
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Postby Lamoot » Sat Nov 15, 2008 8:51 pm

I'm a hobby modeler, I can model mostly inorganic stuff and also make full textures for them (diffuse, normal, specular). I use Blender and GIMP for my work.

Torus: what weapon models are you working on? Hopefully not the shotgun ;)
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Postby torus » Sat Nov 15, 2008 9:04 pm

No, I'm working on the laser, the electro, and now possibly a tracker gun.

I forgot to mention that I'm quite proficient in organic modeling, especially sculpting in Blender or z-brush. I can make realistic faces/people/monsters with plenty of detail, etc, but I DONT have the skill to make those sculpts into useable player models (I'm not good at optimizing super-high poly models with edgeloops and such).

I have a suggestion:

I think it is very important that we use this thread to organize the artists into a kind of content pipeline. AI- Maybe you could change the topic to 'visual artists', to include 2d people (which are needed).
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Postby ai » Sat Nov 15, 2008 10:03 pm

Changed it, and also changed the first post a bit too to fit in.
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Postby torus » Sat Nov 15, 2008 10:13 pm

I'll lay it out like you then:

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I work in:
Blender- Very proficient
Vue6- proficient (what I am now using to create vegetation for the new LOD)
3dsMax - Only rudimentary for modeling, can animate and use for conversion though.
Photoshop - Very proficient, if I have a concept already
Netradiant- proficient
-------------------

I'm slowly learning 3ds, but it's very strange coming from Blender o_o
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Postby sev » Sun Nov 16, 2008 8:05 am

I hope it's ok to put myself in as well ;)

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I'm a mapper, creating maps/textures
I work in:
NetRadiant - Proficient
GIMP - Proficient
-------------------

I'm currently working on my next map, working title: "Old Factory".
This time my ambition is to create a map that can be included with Nexuiz (matching style/quality/license).
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Postby tZork » Sun Nov 16, 2008 12:22 pm

Forgive me for not listing each program, or method, but the list would be long and not really say anything abt the product anyway ;)

---------------------------

Manual drawing / concepts: Limited
Photography: Yup

2D CG - Pixel based: Yup
2D CG - Vector illustration: Some
2D CG - Algorithmic images and processing: Yup
2D CG - Animation: Some
2D CG - Texturing: Yup

3D CG - Mesh modeling: Yup
3D CG - Spline based modeling: Not much
3D CG - NURMS: No
3D CG - Sculpting: Yup
3D CG - Animation: Some
3D CG - Level design: Some
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Mute Print » Sun Nov 16, 2008 12:34 pm

I'm a graphic artist and a photographer. I've also tried out some Web design, but nothing too noteworthy.

I work with:
Photoshop CS2
Gimp 2,something
Olympus OM2 35mm

I'm able to create website graphics, promotional artwork, and probably a few conceptual sketches. My favourite artists are Peter Jaworowski, Salvador Dalí, and M.C. Escher.

http://media.newpollution.org/
Last edited by Mute Print on Sun Nov 16, 2008 6:33 pm, edited 1 time in total.
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