[ONS/CTF] Evergreen

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[ONS/CTF] Evergreen

Postby Sepelio » Thu Jul 23, 2009 10:48 pm

Alright, first things first. This map is _huge_ and ideally should have jetpack enabled. I'm also calling this a very early version.

It plays both ONS and CTF and is designed to be a lot like the Tribes games. Quite simply its very large and doesnt have a huge amount of detail. It took me quite some time to get rid of lighting errors that kept appearing so hopefully there shouldnt be any left. Its my first time playing with ImgToMap as well which... may explain the scale.

The heightmap is actually a genuine tribes one and one of the few symmetric ones.

Image

DOWNLOAD
http://omploader.org/vMjFkbA/Evergreen_v1r1.pk3

I'm going to need heaps of feedback on this.

Oh also, heres prefabs of all the buildings and stuff I made for the map if anyone wants them:
http://omploader.org/vMjB6ag/Prefab_buildings.map
Last edited by Sepelio on Sun Jul 26, 2009 1:08 am, edited 1 time in total.
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Postby Darcshadow7 » Thu Jul 23, 2009 11:18 pm

The Screamshot is cool. Ill find some time to download it. :)
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Postby KillaGrunt » Fri Jul 24, 2009 1:39 am

YAY! Large terrain maps are meh favs :D
LOL causes lots'o'lag


:D
Last edited by KillaGrunt on Fri Jul 24, 2009 2:07 pm, edited 1 time in total.
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Postby Rad Ished » Fri Jul 24, 2009 9:08 am

Hio sep, i really think this map would benefit from jetpacks and nexrun physics. In fact it's kind of a long walk in the countryside without them. Also about them grey checked rocks :/
Nice map tho, i always like a bit of space me :D, is it patch mesh terrain? using div0's new patch mesh smoothing?
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Postby FruitieX » Fri Jul 24, 2009 9:31 am

w000t nexrun physics :D
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Postby Sepelio » Fri Jul 24, 2009 4:44 pm

Rad Ished wrote:Hio sep, i really think this map would benefit from jetpacks and nexrun physics. In fact it's kind of a long walk in the countryside without them. Also about them grey checked rocks :/
Nice map tho, i always like a bit of space me :D, is it patch mesh terrain? using div0's new patch mesh smoothing?


No, I used ImgToMap. Its made of loverly brushes. I started it before I heard about the patch mesh fixes.

Anyway. How do I force the jetpack on in the mapinfo? Whats the specific command because my messing around with it hasnt worked so far. Also the nexrun physics etc.
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Postby cortez » Fri Jul 24, 2009 5:07 pm

why omploader?

why no pk3?

the texture of the stones is missing
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Postby Sepelio » Fri Jul 24, 2009 5:23 pm

There are two files up there cortez.

One is the pk3 of the map

The second is a .map file containing prefab buildings that I used.

This is just a test version, I'll be fixing the map later. I didn't realise there was a missing texture.
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Postby Gego » Sat Jul 25, 2009 9:18 pm

Sepelio wrote:
Rad Ished wrote:Hio sep, i really think this map would benefit from jetpacks and nexrun physics. In fact it's kind of a long walk in the countryside without them. Also about them grey checked rocks :/
Nice map tho, i always like a bit of space me :D, is it patch mesh terrain? using div0's new patch mesh smoothing?


No, I used ImgToMap. Its made of loverly brushes. I started it before I heard about the patch mesh fixes.

Anyway. How do I force the jetpack on in the mapinfo? Whats the specific command because my messing around with it hasnt worked so far. Also the nexrun physics etc.


settemp_for_type all g_jetpack 1
[Image
Image
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Postby Sepelio » Sun Jul 26, 2009 1:07 am

Thanks Gego!

Anyway. Heres 1r1, the map now has jetpack enabled and I included the missing textures.

http://omploader.org/vMjFkbA/Evergreen_v1r1.pk3
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