Yet another droid. [Playermodel]

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Yet another droid. [Playermodel]

Postby Bommel » Thu Sep 03, 2009 3:42 pm

My attempt to create a new playermodel:

Image
1810 Polys. = 3228 tris.
Textures mostly 1024²

Get the .blend to view it in realtime here!

Still not rigged nor animated in anyway. I'm to n00bish in animations. But let's see.

Textures:
  • Diffusemap (for the colorz)
  • Bumpmap (for the fine details)
  • Normalmap (for the smoothing)
  • Glowmap (for giving the eye a Corona)
  • Shorts&Pants-map (for adding the playercolors)
  • Specmap (For the win =))


Comments & Critics are always welcome.


Happy fraggin' !
Last edited by Bommel on Fri Sep 04, 2009 2:17 pm, edited 1 time in total.
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Postby toneddu2000 » Thu Sep 03, 2009 3:54 pm

What I have to say: VERY NICE MODEL! Compliments Bommel! I love head and arms, and textures seem very accurate. Thx for sharing!
For rigging I suggest you to take pyria .blend file and use pyria skeleton and .. that's it! Animations are already done!
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Postby Samual » Fri Sep 04, 2009 3:17 am

Must say, very nice job. I hope you're going to stick around, we need good modelers like you. I wonder if someone could find a good use for this model. :)
Do it yourself, or stop complaining.
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Postby FraNcoTirAdoR » Fri Sep 04, 2009 7:20 am

Samual wrote:Must say, very nice job. I hope you're going to stick around, we need good modelers like you. I wonder if someone could find a good use for this model. :)


Yeah, Zombie vs. Driod (a'la Alien vs. Predator :D) Keep up the good job, this model looks very interesting!
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Postby MC SE7EN » Fri Sep 04, 2009 11:13 am

its amazing..very nice work..i may want to use this one if it makes it into 2.5.2 :D
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Postby Bommel » Fri Sep 04, 2009 4:47 pm

Thanks so far =)
No, I won't dissappear - no worries. Not after playing over 1 year and still having fun. :twisted:

@ Samual:
Well, I can do some smaller things for sure. Someone just need to tell me.. ;)
(Mainly Modelling & Texturing)

@toneddu2000:
I wouldn't even had thought of that. Thanks for that hint! :D

But: I can't get the armature working. The model somehow explodes when trying to play an animation. (I used the pyria.blend from here)
May someone do that for me, or pointing me out what I have to do?
I guess it doesn't take very long but I'm just clueless regarding complexer animation stuff... ;)
I shouldn't have overjumped that part in the wiki :P

Thanks in advance.
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Postby FruitieX » Fri Sep 04, 2009 6:19 pm

Hmm, did you rig the model? That involves selecting each bone and separately "painting" which vertices this bone should move in vertex paint mode. I was able to at least move the armature of my model like that, and to do some basic animations, but they failed in the game and I gave up in the end. :P

Hope you'll have better luck in exporting the model.
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Postby toneddu2000 » Fri Sep 04, 2009 6:22 pm

Is that the definitive model? Because if it is, I'll rig for you
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Postby ai » Fri Sep 04, 2009 7:20 pm

The thing with animations you basically have to redo everything. You cannot use the current animations for other models unless you do exactly the same steps as the original author, or adjust the proper IDs. When one export to smd the bones each get a unique ID. The current animations and the base mesh already have those IDs which match. However, when you export the mesh it will most likely get different IDs than the animations, thus the whole thing will implode.

So, if you want that model in the game, you or someone else will have to create whole new animations. It's not the rigging that's the problem.
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Postby Bommel » Fri Sep 04, 2009 8:14 pm

hmm ok I had the slight hope to reuse the rig. :|
Thanks for the info though.

But....
toneddu2000 wrote:Is that the definitive model? Because if it is, I'll rig for you

Yeeah it is! :D (only some texture fine tuning needs to be done)
I would be really really grateful if you could do that for me.
I'm just to unexperienced to rig/animate it myself good enough.


Greetings!
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