Nexuiz doesn't need a melee weapon. . . IT NEEDS TWO MELEE WEAPONS!
Or melee attacks to be specific. One for the laser secondary and one for the grappling hook secondary (the bomb doesn't really get the job done).
The trick is, you make the melee weapon a kind of plasma torch sort of thing with a 2 to 5 meter striking distance, and you make it able to attack fairly quickly with 100 damage blows. That makes up for the speed of Nexuiz plenty. I know because I have tested it with these settings for the laser secondary:
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set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 100
set g_balance_laser_secondary_edgedamage 1
set g_balance_laser_secondary_force 10
set g_balance_laser_secondary_radius 0.1
set g_balance_laser_secondary_speed 2000
set g_balance_laser_secondary_refire 0.2
set g_balance_laser_secondary_animtime 0.2
set g_balance_laser_secondary_lifetime 0.15
And you don't need an offhand melee weapon, because you switch weapons for your environment and situation. You'd only switch to a weapon with a melee attack if you were in a close quarters environment and/or saw someone was close by. Once again I know this because I have tested it with the above settings for the laser. That said, but of the rifle offhand melee attack that does less damage but is more available would also be very nice, as was done in the Halo series.
But whatever way(s), the bottome line is melee attacks
do work in Nexuiz, as -z- and FruitieX have said.