new weapon concept

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new weapon concept

Postby Yoda almighty » Mon Sep 07, 2009 11:38 pm

the Gauntlet. it's my attempt at making a melee weapon that's not a total ripoff of the halo sword :p

Image

it's still not completely original. i got the idea from final fantasy advent children (7), but i tried to make it unique.

it's basically a glorified tazer, only a lot bigger. you punch people, and it electrocutes them. i am thinking that primary fire just hits them with the energy bar., but secondary fire delivers a huge shock, sending enemies flying backward. primary fire does not use ammo, but secondary does. or maybe primary fire uses 1 ammo, while secondary fire uses 10. something like that anyway.

this is only version 2. obviously still needs textured.

what do you think?

EDIT: here's a scale render
Image
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Postby Lee_Stricklin » Tue Sep 08, 2009 12:11 am

Looks pretty cool, however Nexuiz is too fast (it's faster than Quake 3/Live) for a switchable melee weapon. In my opinion it needs to be off-hand (like the jet pack or the hook in 2.4) like Modern Warfare's knife so that it can be used when needed. For the purpose of being off-hand I think it should have self-recharging (it depletes so that it can't be abused, but at the same time you always have it) ammo and only one fire mode. One thing that would be cool is if it could used to block shots in a similar way to that of UT99's impact hammer.
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Postby toneddu2000 » Tue Sep 08, 2009 12:17 am

Wow, finally a melee weapon. Nice work Yoda almighty! It would be great to toast enemies at their back! :D . I agree with Lee_Stricklin.It would better if it was self-recharging and with only primary fire
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Postby Yoda almighty » Tue Sep 08, 2009 12:22 am

thanks :p

it has not occurred to me that it is too fast. (at least i could imagine playing with it as a main weapon.)

maybe you could have options for using it as a regular weapon or an off hand weapon, like the hook.

of course, this is all hypothetical.
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Postby Samual » Tue Sep 08, 2009 1:52 am

Ehh i'm actually against this tbh, for one.. The weapon is WAY too big to be a normal weapon (Wideness, that is).. Also, it doesn't really fit Nexuiz at all. And on top of that, we have enough short-range weapons. (Although this would REALLY be short range, wouldn't it..)

Anyway, I would be fine with this if you used Lee' idea. An off hand weapon would be fantastic, if made smaller and in a different form. Also, no ammo -- Instead have a "cooldown" time after using it for X amount of time. I don't really know how this could be done gracefully in Nexuiz though, as we've both seen how horrible it is with CR (Even though we now have the reload being done manually, and not when you switch to the weapon)
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Postby AnArKiSt » Tue Sep 08, 2009 2:26 am

It would be cool if it overheated from prolonged use like the energy weapons in Halo, making it unusable until it cools off. :)
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Postby [-z-] » Tue Sep 08, 2009 4:26 am

Even if it is a pickup weapon...


Nexuiz is not too fast for a melee weapon
Nexuiz is not too fast for a melee weapon


I get close enough to assassinate (melee from behind) players all the time.



This is an awesome concept and I would love to see this go forward. It would be in my top 3 favorite weapons easily.
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Postby tZork » Tue Sep 08, 2009 4:40 am

Nice, i like it.

The problem with this is:
Speed; ppl move real fast in Nexuiz. its debatable to death if a melee weapon would be any use. Only way to really find out is to try, but:
Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.
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Postby FruitieX » Tue Sep 08, 2009 4:47 am

YAY! I definitely like it! Agree with -z-, Nexuiz is not too fast for a gauntlet weapon, as you DO get close enough to cut someone in half with it :D

It should have a high damage though to be of any use.

Edit: IMO it should be just like any normal weapon that you have to switch to. This way you couldn't do crazy "combos" like an off-hand version would allow you to.
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Postby Flying Steel » Tue Sep 08, 2009 5:25 am

Nexuiz doesn't need a melee weapon. . . IT NEEDS TWO MELEE WEAPONS!

Or melee attacks to be specific. One for the laser secondary and one for the grappling hook secondary (the bomb doesn't really get the job done).

The trick is, you make the melee weapon a kind of plasma torch sort of thing with a 2 to 5 meter striking distance, and you make it able to attack fairly quickly with 100 damage blows. That makes up for the speed of Nexuiz plenty. I know because I have tested it with these settings for the laser secondary:

Code: Select all
set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 100
set g_balance_laser_secondary_edgedamage 1
set g_balance_laser_secondary_force 10
set g_balance_laser_secondary_radius 0.1
set g_balance_laser_secondary_speed 2000
set g_balance_laser_secondary_refire 0.2
set g_balance_laser_secondary_animtime 0.2
set g_balance_laser_secondary_lifetime 0.15


And you don't need an offhand melee weapon, because you switch weapons for your environment and situation. You'd only switch to a weapon with a melee attack if you were in a close quarters environment and/or saw someone was close by. Once again I know this because I have tested it with the above settings for the laser. That said, but of the rifle offhand melee attack that does less damage but is more available would also be very nice, as was done in the Halo series.

But whatever way(s), the bottome line is melee attacks do work in Nexuiz, as -z- and FruitieX have said.
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