Adrenaline (Beta1) updated thread

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Adrenaline (Beta1) updated thread

Postby Cuinnton » Mon Nov 16, 2009 1:08 pm

Here a preview of my upcoming level at beta stage. The layout shouldn't need any changing, maybe a bit smaller for ctf. This is a detailed level so it is taking me a long time to get it all done.

Final version will be a adrenaline.pk3 file that will include 2 maps the dm version and the ctf version which will be a symmetrical. Song will include a remix by chocksta http://chookstamusic.com/ of the main menu theme song of One Must Fall 2097!

Stuff to be completed before final release:
- make blue side of map blue
- losts of lighting (with the assistance of fabz)
- better textures (especially water, but due to the bug in 2.5.2 i can only use shitty water)
- more detail and realism
- finalize weapon and ammo amounts and position (this is your level to, tell me what you think needs to be done)
- lots of optimization

heres the link: http://cid-b22db93343bb203c.skydrive.li ... _beta1.pk3

This the ctf version only.
Im deeply sorry for hosting on Microsoft.

For mappers out there I still need to figure out how to make fans, fog, steam, how hint brushes work and ways to optimize this map. So far I have been reverse engineering other maps but any links to advanced tutorials would be great! (Bubba's tutorial is missing? :( http://maint.ign.com/hosted/)

Any comments would be great!!

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Last edited by Cuinnton on Tue Nov 17, 2009 10:09 am, edited 5 times in total.
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Postby C.Brutail » Mon Nov 16, 2009 3:10 pm

The masses will soon playtest the beta on DCC ;)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Cuinnton » Tue Nov 17, 2009 6:39 am

ok cool thanks
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Postby halogene » Tue Nov 17, 2009 8:24 am

awesome work on detail, really awesome. I hope the gameplay is good, too...
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Postby pain_fedora6 » Thu Nov 19, 2009 12:57 am

arghhhh this looks awesome!
i hope i ll be testing it soon on dcc : )
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Postby Cuinnton » Thu Nov 19, 2009 3:55 am

haha thankyou. We have been testing on Aussienexers CTF 1 and have established some flaws. At the moment only 1/3 of the map actually gets used. I will be shrinking the map and adding jump pads from the side to the middle to increase the amount of cap routes.

Any other construction critisim would be great!

I don't want this map just to be great visuals, I want great gameplay also.
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Postby lda17h » Thu Nov 19, 2009 10:33 am

pretty damn cool :) albeit a little bit too dark in some places when playing with default brightness.. oh and there's an unfinished stair on the side opposite to the jumping boards. the left one is complete, but the right one isn't
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Postby Yoda almighty » Thu Nov 19, 2009 11:31 am

that looks incredible. i hope you plan on making more maps of similar level :)
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Postby Kay » Thu Nov 19, 2009 2:19 pm

wow nice, but wtf is that weird window doing around here :D its moving trough the whole map!
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Postby k0jak » Thu Nov 19, 2009 5:04 pm

Lordy Geordie!

That looks absolute awesome!

I've been waiting for someone like you to come along and make such a really cool map based exactly on a real-life place..I've dreamt of stuff like this :p

When I get a new pc i'll definitely be checking this out!

Please make more!

Come on IRC, I'd love for you to have a crack or two at some of my ideas :)
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