Tenshihan's NEW WEAPONS SOUNDS

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Sat Jul 12, 2008 3:20 am

  • Hi everyone, i'm not going to assume that you've all been to the Development forum, so I will post this here as well.

    I'm a sound-engineer & sound-designer and have just released a new weapon-sound pack for NEXUIZ.

    I've re-done the following weapon-sounds; crylink_fire, electro_bounce, electro_fire, grenade_fire, hagar_fire, hook_fire, lasergun_fire, laserimpact, nexfire, rocket_fire, rocket_impact, shotgun_fire, and uzi_fire.

    TO INSTALL my soundpack, simply navigate to your NEXUIZ system folder and paste the "sound.pk3" in the 'data' folder.

    Now load-up a game and use the mutator; "HOOK" so you can hear the new sound on that as well.

    I hope you like my new sounds! :)

    You can follow the thread progress here:
    http://forums.alientrap.local/viewtopic.ph ... highlight=

    (I DO accept requests for personalized sounds, ...just ask me!)

    Take care all,

    ~Tenshihan
    Last edited by Tenshihan on Tue Sep 02, 2008 6:16 am, edited 5 times in total.
    Tenshihan
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Sat Jul 12, 2008 8:29 am

Sat Jul 12, 2008 10:53 am

  • The link in your post is not working, but the one in signature is working.
    I like the sounds in general. Nex gun is to powerful but as ai said in the other thread - maybe the model needs changing. Doc-Python made a nice Nex model that might be perfect.

    The sound I really want you to change is the Mortar grenade bounce, it sounds too weak at the moment.
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    morfar
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Sat Jul 12, 2008 11:16 am

  • Well, I tried them. The sound of the hook is funny. The laser is cool, Nex sounds like you are on quad all the time. Shotgun sounds much better. RL sounds cool. Electro is cool too.

    Very good job.
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    Chubby
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Sat Jul 12, 2008 11:22 am

Sat Jul 12, 2008 11:28 am

  • morfar wrote:The link in your post is not working

    uh "List all files" :wink: :P

    anyway i like : Shotgun, MG. Nothing more :P hook funny. Sometimes its hard to hear a difference duh , mortar i heard nothing speical :?
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Sat Jul 12, 2008 11:37 am

  • Mirio wrote:
    morfar wrote:The link in your post is not working

    uh "List all files" :wink: :P

    Are you implying I did not know about that link? Because I knew about it. :)
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    morfar
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Sat Jul 12, 2008 7:17 pm

  • Comment on Rocket explosion:
    Less similar to an actual explosion, and more so as a clap.
    TVR
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Sat Jul 12, 2008 8:37 pm

  • TVR wrote:Comment on Rocket explosion:
    Less similar to an actual explosion, and more so as a clap.


    Actually real explosions can be described as sounding like the 'hand of God' clapping right beside your ear. Nothing scarier then being within 100 feet of a real high-charge explosion, especiially without ear protection. I've been around plenty.

    Most of the explosions that gamers are used to hearing are purposely 'dulled-down' because of ANSI law prohibiting the possible ear-damage that can ensue. This is because they're playing the same sounds over and over again. That's ok, I guess I will release a typical game-explosion sound.

    BTW guys, I fixed that dead link - thanks for the heads-up. ;)

    I will be releasing a new soundpack link - probably tonight, maybe by tomorrow.
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Sat Jul 12, 2008 8:43 pm

  • Yahtzee in his awesome reviews wrote:OK, they're not what you'd call realistic, but I kind of thought we'd abandoned realism around the time Space Marines were stabbing dinosaurs on the planet Zog.

    Had to be done :P
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    Blµb
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Sat Jul 12, 2008 9:36 pm

Sat Jul 12, 2008 9:43 pm

  • For short: I love the sounds!

    The laser sound could be a little shorter, don't get me wrong, I like it a lot but can't hear the impact sound :). Rocketlauncher should sound more kind of "aggressive". Other than that the sounds are awesome.

    I especially like the electro and crylink sounds, would love to see some electro secondary fire and bounce sounds, as well as mortar sounds from you (at least the grenade bounce sound, it's kind of horrible now)

    Nice work! :)
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Sat Jul 12, 2008 11:56 pm

  • FruitieX wrote:For short: I love the sounds!

    The laser sound could be a little shorter, don't get me wrong, I like it a lot but can't hear the impact sound :). Rocketlauncher should sound more kind of "aggressive". Other than that the sounds are awesome.

    I especially like the electro and crylink sounds, would love to see some electro secondary fire and bounce sounds, as well as mortar sounds from you (at least the grenade bounce sound, it's kind of horrible now)

    Nice work! :)


    Thanks FruitieX!

    I actually have since changed the "laser_fire" sound mainly back to the default sound and just touched it up a bit - that way you can hear the "laserimpact" sound, much clearer now. I thought the Laser sounded pretty cool to begin with, ...I was just experimenting, but have since noticed that a lot of players like things the way they were.

    I'm guessing that you are referring to the "rocket_fire" sound, ...hmmn, ...I tried a louder more aggressive sound before - but it distracted too much from other gameplay elements and I found it was hard to track other players when the rocket was too loud, ...maybe I can modify this file for you personally, ...perhaps by boosting it about 30% or so and see if you like it. (I always try to do nice things for people when they are nice, however I ignore the rude ones.)

    On a happy note, I HAVE changed the Mortars' "Grenade_Bounce" sounds back to the heavier older version. Now they sound great! No longer like a fork on a tin can. ;)

    I'm still working right now - and have all my software programs open on my desktop - haha!

    Well, for now, ...I'm back to the drawing board - so to speak...

    Check in later!
    Last edited by Tenshihan on Tue Sep 02, 2008 6:19 am, edited 1 time in total.
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  • Here you go guys;

    (See my signature for the link)

    Love it, or DIE. (yes i'm kidding, ...jeez) ;)
    Last edited by Tenshihan on Tue Sep 02, 2008 6:02 am, edited 1 time in total.
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Sun Jul 13, 2008 8:54 am

  • Yes! These sounds are very nice now, love them all! :)

    Did you change something with the rocketlauncher? Cause it's great now! (maybe it's just me changing headphones :D)

    The mortar secondary is perfect too!

    The only sound that I don't like too much is the shotgun fire, it's somehow just too loud and sharp (maybe I just need to get used to it).
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Sun Jul 13, 2008 10:12 am

Sun Jul 13, 2008 3:43 pm

  • the only problem of the shotgun sound is it doens't fit the model.

    the uzi is best and crylink not bad either, but might want to remove the "recoil" sound from the secondary.
    4m [PB] (amoebios)

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Sun Jul 13, 2008 6:12 pm

  • FruitieX wrote:Yes! These sounds are very nice now, love them all! :)

    Did you change something with the rocketlauncher? Cause it's great now! (maybe it's just me changing headphones :D)

    The mortar secondary is perfect too!

    The only sound that I don't like too much is the shotgun fire, it's somehow just too loud and sharp (maybe I just need to get used to it).


    Thanks FruitieX,

    Yes, I changed the rocket-launchers 'rocket_fire' at your request because you were the one who pointed out that it sounded weak before, so kudos to you! :)
    I also changed the 'rocket_impact' sound because too many people didn't like the old one sounding like a real explosion, so now it's all hollywood.

    Yeah the problem with the shotgun sound is it's a recording of a real shotgun, and the model is based on fantasy (yet it still fires 'buckshot' unlike some fantasy-based rounds that would match the model), so I guess it's hard for people to combine mentally.

    However, there is this alternative 'realistic' shotgun model available for download, maybe that would help? (I love it!)
    http://freenet-homepage.de/black_resist ... hotgun.zip

    SCREENSHOTS:
    http://pics.nexuizninjaz.com/files/utup ... u41cyb.jpg
    http://pics.nexuizninjaz.com/files/xdtt ... gdeksp.jpg

    And the Forum-thread about it:
    http://forums.alientrap.local/viewtopic.php?t=2914

    I've JUST changed the shotgun to be slightly quieter and turned the treble down at your request, ...please PM me your email so I can send it to you directly.

    Thanks again for your positive feedback!

    ________________________

    To R-BOT,

    Thank you very much!

    Cheers! :)

    ________________________

    To 4M,

    Which weapons' recoil do you mean?
    Tenshihan
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Mon Jul 14, 2008 7:19 am

  • Ha, the new sound fits great with Doc's shotgun model! :)

    Just a little quirk: The sounds "overlap" slightly when you fire the shotguns secondary mode (the second shot starts playing too quickly and mutes the first one at a bad time, and third starts playing too quickly, muting the second one at a bad time). It's anyway barely noticeable, but annoys me :P (I guess there isn't much to do about it, at least from your side *points at developers*)

    IMHO it sounds way better by changing g_balance_shotgun_secondary_animtime from 0.2 to 0.25. (And that shouldn't change gameplay much).

    Edit: Oh and another note to the devs: Don't mute the nex fire sound when changing weapons. (or any other weapon's sound for that matter :))
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Mon Jul 14, 2008 9:16 am

Mon Jul 14, 2008 10:06 am

  • 4m wrote:The Crylink's secondary fire should use its own sound.

    Oh, and i don't like the hook sound at all. :P


    Second all that.

    I don't like the hook at all :P
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Mon Jul 14, 2008 10:30 am

Mon Jul 14, 2008 10:42 am

  • I love the new hook sound 8)

    But I don't use the hook anyway
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Mon Jul 14, 2008 11:12 am

  • 4m wrote:The Crylink's secondary fire should use its own sound.

    Oh, and i don't like the hook sound at all. :P


    The Crylink doesn't have any other fire sound, it only has the one sound. It uses the same sound for both fire modes (Left-click & Right-click = same sound).

    As for the hook, if you don't like it - you can simply delete it from the sound folder I made and the default will still work.

    Keep in mind that if you don't tell me exactly what it is that you don't like - I can't fix it to please you. :P
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Mon Jul 14, 2008 11:18 am

  • morfar wrote:Hook sound is awesome. Don't change it :)
    lol, everyone have different opinions.


    Thank you Morfar!

    Yes, everyone does have their own opinion, which is why they are free to NOT use my sounds if they don't like them. ;)

    Cheers!

    ________

    On another note, I have fixed the 'Electro_Bounce' sounds so it now sounds like a ball of sparking electrical plasma, (no more damn bouncing balls of glass) and the Machine-Gun is also fixed up nicely.
    Last edited by Tenshihan on Tue Sep 02, 2008 6:04 am, edited 1 time in total.
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Mon Jul 14, 2008 9:16 pm

  • your hook sound actually fits and makes sense, but i just like the default which doesn't really fit to the hook. i think it's the same as one of the hagar sounds. :lol:
    4m [PB] (amoebios)

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Mon Jul 14, 2008 9:51 pm

  • The hook makes me horny.. :oops:
    Odd-toed ungulate!
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Mon Jul 14, 2008 10:20 pm

  • 4m wrote:your hook sound actually fits and makes sense, but i just like the default which doesn't really fit to the hook.


    Now all we need is a real looking rope!

    Hot women always ask me,
    "What is that line in the center of your screen?"
    "Oh, it's just my super awesome line that appears out of thin air and allows me pull myself to the location the green triangle I fired lands. I'm surprised you couldn't figure that out!"
    "Why don't you just get those a rope and grapple like in Agent Under Fire for PS2?"
    "Pssssh"
    Last edited by [-z-] on Mon Jul 14, 2008 10:32 pm, edited 1 time in total.
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Mon Jul 14, 2008 10:28 pm

  • pfft some people have all the fun.
    Odd-toed ungulate!
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Tue Jul 15, 2008 8:59 am

  • [-z-] wrote:
    4m wrote:your hook sound actually fits and makes sense, but i just like the default which doesn't really fit to the hook.


    Now all we need is a real looking rope!

    Hot women always ask me,
    "What is that line in the center of your screen?"
    "Oh, it's just my super awesome line that appears out of thin air and allows me pull myself to the location the green triangle I fired lands. I'm surprised you couldn't figure that out!"
    "Why don't you just get those a rope and grapple like in Agent Under Fire for PS2?"
    "Pssssh"


    It wouls still go through walls... which sucks
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