remove faster refire time when switching guns?

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What to do about the 1 second refire time when switching guns?

Keep it as it is
20
77%
Remove it completly
6
23%
Just lower it a bit
0
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Total votes : 26


  • The current version does have a feature similar to Q3 CPMA.. if you switch guns the time till you can fire again is lowered to 1 second (or just kept the same if its already lower). So if you fired a gun with more then 1 second refire time (actually the nexgun with 1.5 seconds is the only one) you could switch to some other gun (mortar for example) and fire again sooner then someone that did not.
    The idea was to make it rewarding to switch guns and also to choose, not switching but concentrate more on aiming or to switch which takes some concentration away. However i found it easy to get used to this and i think i'm able to do it without throwing off concentration or aim. Also because of the short weapon switch times in Nexuiz one is able to switch forth and BACK to the nexgun and be able to fire at 1 second intervals instead of 1.5. So so put it to the extreme: In 15 seconds there is a difference between shooting 10 or 15 times resulting in 1400 or 2100 possible damage with the nexgun..
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    esteel
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Tue Feb 20, 2007 2:02 pm

  • I'd say, keep it as is, but remove the exploit :P
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    C.Brutail
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Tue Feb 20, 2007 2:50 pm

Tue Feb 20, 2007 3:29 pm

  • Only way to fix it would be so that you can't change weopen's till the whole 1.5 duration has passed, but that would be crappy.
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    k0jak
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Tue Feb 20, 2007 3:43 pm

  • K0jak: that would not be a huge difference.. You have to wait for the refire time to end to be able to fire again. Its right that it looks strange that you can switch guns and hold the new gun but can't fire. However the weapon system is a bit complex and noone tried to change this behavior so far. So with your change it would still be possible to lower the refire time if someone TRIES to switch guns.
    The only plus for the current way (to switch guns and wait with firing instead of waiting and THEN switch) is that its faster. Because right now its <wait for refire> with <switch animation> in parallel. While it would be <wait for refire> PLUS <switch animation>
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    esteel
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Tue Feb 20, 2007 3:45 pm

Tue Feb 20, 2007 3:45 pm

  • Ok im lost :?
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Tue Feb 20, 2007 4:33 pm

  • Does that mean an alias to fire, then switch to laser, then back to nex, will give you a nex that shoots at 1 second intervals rather than the default 1.5s?
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Tue Feb 20, 2007 4:38 pm

  • I want to wait the whole 1.5 sec before firing the nex again, even if you switch I want that you'd have to wait. Otherwise, what's the point in having the 1.5 sec refire rate. It can easily be done with an alias and IMO is considered a cheat. Cause then imagine this: There are experienced players and noobs. Noobs enter a map and shoot with nex and have to wait 1.5 sec while all the other players shoot with 1 sec. That is a huge disadvantage of the noob and his will to live will be over.
    I mean I see more and more people starting using some of esteels binds with "hi / good luck / have fun" thing, and if someone posts that alias for changing weapons probably more people will use that too. And in the end the whole point of rising the nex to 1.5 is gone and only noobs suffer.
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    ai
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Tue Feb 20, 2007 5:31 pm

  • So far noone was able to write an alias for this.. at least i do not know of anyone that did create an alias that works always and reliable. I have no idea if there are aliases for CPMA but you are right it might be an too huge advantage/disadvantage if someone manages to create an alias.
    And after all i posted this poll because i think even without an alias it is too easy for someone that does this often and is used to it. In the beginning indeed i did aim worse if i switched guns to be able to fire the nex faster but now i'm used to it and yes i kinda see it as an too unfair advantage. But it will be a huge change so i'd rather ask what others think.

    k0jak: not sure were i lost you. "Only way to fix it would be so that you can't change weopen's till the whole 1.5 duration has passed, but that would be crappy." .. you can CHANGE guns before the 1.5 duration is over BUT you can't fire the new gun till those 1.5 seconds are over. At least it was like that in the older releases. Right now that 1.5 gets turned into 1.0 seconds IF you switch guns. I want to know if we should restore the old behaviour, keep the current 1.0 or raise it a bit.
    Your fix to make it only switch guns after the 1.5 seconds is an other thing. That would require larger changes and sofar noone tried to do it as that whole weapon handling and the switching is rather old and basic code. And what i wanted to say is that even if we do fix this one can still add code to lower the 1.5 seconds to 1.0 seconds if someone tries to switch guns.. (tries as with your fix it would only really switch guns after the 1.5 (or 1.0) seconds but not the moment one presses the button like right now. Hope thats a bit clearer.
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    esteel
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Tue Feb 20, 2007 5:56 pm

Tue Feb 20, 2007 8:48 pm

  • esteel wrote:So far noone was able to write an alias for this.. at least i do not know of anyone that did create an alias that works always and reliable. I have no idea if there are aliases for CPMA but you are right it might be an too huge advantage/disadvantage if someone manages to create an alias.

    It took me about 5 minutes to create such an alias. It's not working perfectly, but it is working once you get used to it, so i'm with ai on this: force the 1.5 refire rate for the nex, even when switching weapons back and forth.
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    KadaverJack
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Tue Feb 20, 2007 9:03 pm

  • I like the weapon-handling in Nexuiz as it is. What I really do not like is how games such as Q4 handle it ... you have to wait until the weapon's reload time had passed before you can even switch the gun, really annoying!

    I like it that you can instantly switch to another gun after you fired one, because this takes away the needed concetration to not only switch, but also shoot then in the right moment. In Nexuiz the only thing you need to concentrate after a switch is the 1.0 sec that have to pass until pressing fire-button will take effect.

    I do already get used to switch to another gun and back to Nexgun, doing it manually of course. However, I don't think that this advantage is so huge, I voted to keep everything at status quo

    It is not an option to remove the reload time completely, that would be ridiculous.
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Tue Feb 20, 2007 9:44 pm

  • KadaverJack wrote:It took me about 5 minutes to create such an alias. It's not working perfectly, but it is working once you get used to it, so i'm with ai on this: force the 1.5 refire rate for the nex, even when switching weapons back and forth.

    If you think its good enough to just use that alias then that bad imo.. some others told me they tried but failed to make it work reliable and i never tried as i dislike aliases and can do it manually quite fine by now :)
    Well that would an reason to remove this feature or at least to raise it to something like 1.2 or 1.3 seconds
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    esteel
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Tue Feb 20, 2007 9:58 pm

  • esteel wrote:Well that would an reason to remove this feature or at least to raise it to something like 1.2 or 1.3 seconds

    I would rather keep it at 1s as it is now, but make each weapon remember its own reload time, so everything would be as it is, except you couldn't get faster reloads by switching any more.
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    KadaverJack
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Tue Feb 20, 2007 10:13 pm

  • That's sensible. It doesn't make physical sense to fire the nex, switch to the laser, and then back to the nex before its reload time is up, and be able to fire it again. Every weapon should reload after it's fired, even if you immediately put it away. Putting it away shouldn't "reset" the reload time.
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    Bnonn
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Tue Feb 20, 2007 11:50 pm

  • I can't vote for anything. My suggestion would be: refire rate back to 1.0 and lower the damage down to 100.

    Ha!
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    Urmel
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Wed Feb 21, 2007 12:24 am

  • Damage 100 for the nex is just embarrassing. It's an insult to the weapon. What kind of sniper weapon can't take out a newly spawned player in a single shot? If anything the nex's power should be increased.
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    Bnonn
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Wed Feb 21, 2007 12:53 am

  • I voted "Remove it completly", but what I'd like to have is, what Jack described:
    KadaverJack wrote:[...] so i'm with ai on this: force the 1.5 refire rate for the nex, even when switching weapons back and forth.

    So if "Remove it completly" isn't this, please substract 1 from the votes for this option. :)
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Wed Feb 21, 2007 1:25 am

  • Bnonn wrote:What kind of sniper weapon can't take out a newly spawned player in a single shot?


    The kind of sniper weapon that can't be used (as effectively) for spawncamping.
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    kozak6
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Wed Feb 21, 2007 1:31 am

  • I say pump the dmg up to 250, and make the refire rate 3 seconds 8)
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    torus
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Wed Feb 21, 2007 12:34 pm

  • I dislike the new reloading-time of the nex, cuz i just can´t get used to it. I mostly press the fire-button before the 1.5 have passed and hit nothing. (I know, that is my problem.)
    Formely i liked the nex, but now i avoid using it.

    But the most annoying thing about the new reloading-time is, that you hit with the nex and want to finish with another weapon and nothing happens, cuz the 1.5 secs have not passed. I just can´t get used to it, and missed quite a lot frags because of this.

    So i vote for "KadaverJack". 1 sec refire-time when switching weapons. But also 1 sec if you switch from nex to another weapon. And keep the 1.5 seconds reloading-time for the nex, so you can´t switch e. g. nex->laser->nex and refire in less than 1.5 seconds.

    What i really would like to have is the old behaviour of the nex.

    (And i would like to have an "optical hint" on the nexgun-model, that shows, when it is reloaded. Just for my weak brain, that just can´t get used to the 1.5 sec. ;) )
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    Gut_Eater
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Wed Feb 21, 2007 12:48 pm

  • Gut_Eater: read my post AGAIN :)
    Currently the 1.5 seconds get pushed down to 1.0 if you switch guns (including switching back to the nexgun which is possible in less then 1.0 second because of the fast switching).
    My poll was about to see if others like this feature or think its bad and should get removed or tweaked.
    KadaverJacks idea was to only push it down to 1.0 second only if switching to an other gun.. but this would require some more work.
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    esteel
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Wed Feb 21, 2007 12:54 pm

  • Gut_Eater my friend, cheers, you speak right outta my soul! :)

    The Nexgun turned out to be fucking useless for Deathmatch with the last changes, just to satisfy the needs in CTF. But why the fuck did you have to set the refire rate to 1.5. Nobody seems to be able to handle it.

    I don't want the Nexgun like it once was however, too many spawn fraggin in 1on1. Spawncamping isn't a very sportsmanlike kinda gameplay, that's why I agreed with lowering its damage. Still it's possible to spawnfrag the ppl at some points.

    Nice idea btw the optical hint, would make things better idd... :D
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    Urmel
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Wed Feb 21, 2007 12:56 pm

  • lol
    Now i read your post completely :) . I should have done that before. :oops:

    [stubborn Gut_Eater]
    I still want the old nex back! :P
    [/stubborn Gut_Eater]
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    Gut_Eater
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Wed Feb 21, 2007 3:06 pm

  • After lots of pain, sweat, blood and tears I finally like the nex the way it is. My aim is getting better now and I am lot more used to it. At the beginning I did avoid using it. And as far as DM goes I think it's good that people use the nex less. As basically everyone used to run around with nex, mortar and rocket launcher only. This is still mostly the case, but now when people use the nex less you have higher chance of surviving.
    Though I agree I didn't like this at first.. I think.. (don't really know, don't remember :P)
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    ai
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Mon Aug 27, 2007 11:22 am

  • I'd really like you to fix this issue in the next release. Right now I'm experiencing more and more players who take advantage of the nex->laser->nex exploit - yes, it *is* an advantage in the hands of a skilled nexer!

    Worse than that, people are beginning to use working scripts, so it is no longer a matter of skill to both switch and keep concentration as esteel stated here, but a matter of simply doing it.What's the problem about having a timer for each weapon that supresses all means of refiring it before the given reload time has passed?

    I don't care how fast you can switch weapons; let it be laser-nex-laser five times within the reload time of 1.5 seconds, I really don't care. But you should not be able to shoot again with the same weapon before the 1.5 seconds have passed (or whatever reload times the other guns have).
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Mon Aug 27, 2007 12:55 pm

  • I like the fast weapon switching as it is (i started playing with 2.3 so i never experienced the old way, but i've seen old demos and imo it's a definite improvement), but, like others, i hate the fast "nex to nex" switch.
    I used to do it myself when i first discovered it (i even tried making a script for it but it never really worked :oops:), but ashamed by my own lameness, i managed to kick the habit, only to discover later that most good players considered it a feature, not the exploit it clearly is :? The way i act now is: i (try to) use it against players that use it, i (try to) avoid it with players that don't. Which is very confusing since it's all about muscle memory, and, more often than not, results in me fucking up my nex shots when i least need it :P
    Also the fact that it's scriptable is beyond the point imo: sure, it make it even worse, but the resulting overpowering of the nex (like it wasn't overpowered already ;)) is good reason enough to make it impossible.
    But, please, do as KadaverJack suggested and add a separate reload timer for the Nex, "proper" fast switching kicks ass and needs to stay as it is (hell, even faster!)
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    s3cc0
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Mon Aug 27, 2007 2:52 pm

  • MisterMeister wrote:nex->laser->nex exploit

    This is not considered as a exploit.. since the developers added this as a feature, its not a bug.

    I started today to use this switch weapon tactic as I often loose because I don't ( I was lazy before) :P I consider it a skill. Just like prediction and aim :P

    It's a huge advantage to use this when both players in a 1on1 is equally skilled.
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    morfar
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Mon Aug 27, 2007 3:24 pm

  • morfar wrote:
    MisterMeister wrote:nex->laser->nex exploit

    This is not considered as a exploit.. since the developers added this as a feature, its not a bug.

    I started today to use this switch weapon tactic as I often loose because I don't ( I was lazy before) :P I consider it a skill. Just like prediction and aim :P

    It's a huge advantage to use this when both players in a 1on1 is equally skilled.


    I thought the "feature" was fsater switch aimed at making combos easier (adding a skill-based aspect to the game) and reducing the trouble of being caught with the wrong weapon in your hands (taking out, alas, a skill-based aspect from the game), not at making the nex fire faster :roll: In my eyes, that's obviously only a clever side effect (read: exploit) whose outcome is more railwhoring :x Or did the devs predict it would become used as such, considering that step were taken (or so i read) to REDUCE railwhoring?
    The only "skill" it takes to use that "feature" effectively is setting up your binds properly so you can do the whole switch using only one finger (or making a script so you don't need to use any finger at all), hardly comparable to prediction and aim
    And in 1on1's, even between equally skilled players, not always do both players have a nex at their disposal...
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