nerf nex

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Fri Nov 28, 2008 1:52 am

  • nerf nex :(
    alpha
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Fri Nov 28, 2008 2:05 am

  • comming to a store near you Nerf Nex .
    toy section isle five next to the orange tip grenade launcher and lifelike marine . :D

    what are you talkin bout hmmm?
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    Grasshopper
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Fri Nov 28, 2008 4:11 am

  • every other weapon is irrelevant while nex does 140 damage and has such a short refire and unlimited range and instant kill

    nerf fex
    alpha
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Fri Nov 28, 2008 5:13 am

  • I think you understand that nobody will do that (and nex isn't insta kill, it's minstanex, which is)
    Alien
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Fri Nov 28, 2008 5:31 am

  • seeing how doing 10 damage with mg takes less than a second, nex is instantkill

    plz nerf nex
    alpha
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Fri Nov 28, 2008 5:37 am

Fri Nov 28, 2008 7:09 am

  • that link does not make any sense
    and rail is overpowered too
    time to stop making mistakes our grandfathers did

    nerf nex
    alpha
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Fri Nov 28, 2008 9:35 am

  • alpha wrote:seeing how doing 10 damage with mg takes less than a second, nex is instantkill

    Nope, instant kill is instant kill. None instant kill is none instant kill. Even if Nex would leave you with 1 hp it still wouldn't be instant kill.
    Besides people who has stacked up on health and armor require multiple shots before they are dead i.e. Nex != instant kill.

    And no, Nex won't be nerfed so no more on that.
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    ai
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Fri Nov 28, 2008 10:57 am

  • Nex also has a long refire time. MG does not. MG can do similar damage if used correctly. RL and mortar can do more damage if used correctly.
    Ed
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Fri Nov 28, 2008 1:00 pm

  • IMO, if you played against Chefnik, then you'd whine that mg should be nerfed.
    Alien
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Fri Nov 28, 2008 4:34 pm

  • Alien wrote:IMO, if you played against Chefnik, then you'd whine that mg should be nerfed.


    ARGHH!!! Sepelio mad Sepelio KILL!!!

    The machinegun is just insane with some players. There will always be a weapon people dont like, lets face it.
    Possibly not the worst mapper in the world.

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Fri Nov 28, 2008 4:39 pm

  • And alpha probably doesn't know that you can increase dmg with mg by clicking repeatedly.
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Fri Nov 28, 2008 11:02 pm

Fri Nov 28, 2008 11:16 pm

  • Alien wrote:And alpha probably doesn't know that you can increase dmg with mg by clicking repeatedly.


    Thats the same as holding secondary (at least it should be), if its not pls tell me and ill fix it.

    if this http://morfar.planetnexuiz.de/WeaponData/#tab-23 don't tell you enough abt the nex's DAMAGE im tempted to say: nerf alpha. Sure its a powerful weapon, but its damage output is not high.
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    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
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    tZork
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Sat Nov 29, 2008 12:48 am

  • I don't really care much for the Nex, but I think I understand why it's here.

    I don't think it needs to be nerfed. However, it doesn't need to be in every single map, let alone half a dozen times.

    Stupid facing worlds.
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    kozak6
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Sat Nov 29, 2008 2:12 am

  • Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand

    That's the same as asking that quake should nerf rail. :D


    quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing
    TwEaK
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Sat Nov 29, 2008 2:54 am

  • Again, a possible solutions:

    torus wrote:The nex fits all of the criteria for a sniper rifle, without being slow. Give it a refire system, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.

    Then, a less powerful (~65 hp/hit), but FASTER firing version of the Nex would be added (hitscan, perfect accuracy), for those who like to use the nex as a non-camper weapon.



    Why hasn't this even been considered? It seems (TO ME) like a nice, simple solution to an obvious problem, which would satisfy several different kinds of players, without getting into stupid complex stuff like crossing beams, etc.
    Last edited by torus on Thu Dec 18, 2008 12:47 am, edited 2 times in total.
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Sat Nov 29, 2008 3:16 am

Sat Nov 29, 2008 3:35 am

  • torus wrote:overheating weapons

    Make the animations, I'm sure you can find someone to code it. (please consider crylink and electro as well).
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Sat Nov 29, 2008 7:00 am

  • Make minstanex as shock rifle and leave standard nex alone.
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Sat Nov 29, 2008 8:04 am

  • Psychcf wrote:Personally, I don't think the nex is too strong. It's fine the way it is.


    take it from a nexwhore, nex is entirely too strong, drop it down to 90-100 damage and it will still be extremely powerful, but at least a bit more balanced

    also an idea to borrow from quake, which im sure anyone who spams a lot will hate though...
    make weapon switch time dependant on weapon reload time (this takes care of the cooldown/overheating idea)
    TwEaK
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Sat Nov 29, 2008 9:15 am

  • Or make fastrail :P
    Alien
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Sat Nov 29, 2008 10:39 am

  • TwEaK wrote:also an idea to borrow from quake, which im sure anyone who spams a lot will hate though...
    make weapon switch time dependant on weapon reload time (this takes care of the cooldown/overheating idea)


    No, the current way is intentional to allow weapon combos.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Nov 29, 2008 10:40 am

  • TwEaK wrote:
    Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand

    That's the same as asking that quake should nerf rail. :D


    quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing


    Rail fires every 0.7 (or the like) seconds IIRC, and does 80 damage. Freshly spawned players have 100 health.

    Nex fires every 1.5 seconds, and does 140 damage. Freshly spawned players have 150 health.

    I am inclined to say from these numbers that the Nex actually is weaker, as the reference health value is 150, not 100, in Nexuiz.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Nov 29, 2008 3:38 pm

  • It's still too powerful. You have to take into account that Nexuiz players are constantly losing health because of laserjumping, so their health fluctuates wildly. In a normal match, one nex hit is quite often a kill, if not very near to it.

    I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.
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    torus
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Sat Nov 29, 2008 6:02 pm

  • UT had both (sniper and shock). Nexuiz should have the same by making minstanex act as a shock rifle. And UT was/is good game. And you can have 200+hp 200+armor which is not possible in other games. And you regen, which is a powerup in other games. And nex is not rapidfiring.
    Alien
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Sat Nov 29, 2008 6:37 pm

  • So, you guys know that if someone just spawned, or has ~150 health, you can just shoot nex once, then pull out a machine gun, or a shotgun and ping away the last of the health in less than a second or so? I love the weapon combos and would not want them taken away, I'm not for a weapon switch time. I just think that the nex is easy enough to do the initial major damage, and any other weapon wil finish them off.
    Komier
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Sat Nov 29, 2008 6:45 pm

  • torus wrote:I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.

    Or mappers just have to build balanced maps.
    Ed
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Sat Nov 29, 2008 6:46 pm

  • divVerent wrote:
    TwEaK wrote:
    Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand

    That's the same as asking that quake should nerf rail. :D


    quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing


    Rail fires every 0.7 (or the like) seconds IIRC, and does 80 damage. Freshly spawned players have 100 health.

    Nex fires every 1.5 seconds, and does 140 damage. Freshly spawned players have 150 health.

    I am inclined to say from these numbers that the Nex actually is weaker, as the reference health value is 150, not 100, in Nexuiz.


    rail firerate is either 1250 ms or 1500ms, cant remember, spawning with 120 health, also health/armor rot when above 100/100 is extremely slow
    TwEaK
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Sat Nov 29, 2008 6:49 pm

  • Ed wrote:
    torus wrote:I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.

    Or mappers just have to build balanced maps.


    You want to try to enforce that? Good fucking luck. The solution can't be to have mappers deal with it- that's been suggested, and it's failed.
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