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8-bit-prodigy wrote:well, i know c++, but not c, it shouldn't be too hard tho, and i also have plans to get a team together to transcode darkplaces into c++ to make it easier in the future, and add some features, like a gui (like Source), and other stuff. but mumble is written in c++, so i don't know how to put two languages together.
How can you know C++ but NOT C? Besides what makes you think that turning something into C++ makes it easier to understand or easier to modify instead of harder and slower? And DP can already have a GUI.. just look at the nice Nexuiz menu. Or if you think gui is impossible with C.. gnome is largly written in C Smile
8-bit-prodigy wrote:On another note, i found a program written in Python, that translates C into C++, but i cant get it to work ='[.
06:35 < shaggy> hello
06:36 < ohaiena> hai r00t_
06:39 < r00t_> someone want's mumble voice chat in dp:
06:39 < r00t_> http://forums.alientrap.local/viewtopic.php?t=4210
06:39 < r00t_> if that person decideds to make that happen
06:39 < shaggy> never heard that request before.
06:40 < r00t_> there are some ideas I've had for voicechat for awhile
06:40 < r00t_> and the primary one
06:40 < r00t_> is a per-playertype voiceinput mutator
06:40 < r00t_> so say if you're playing the thug (nexuiz model)
06:40 < r00t_> the mutator would deepen your voice before sending it off on
it's way
06:41 < r00t_> if you're playing a prostitute (say, maybe skadi) it would make
your voice higher pitched and add synthetic couffing sometimes
06:41 < r00t_> ifif you're playing a robot it would make it tinny
06:42 < shaggy> lol
06:42 < r00t_> such filters exist as opensource LDSAP plugins
06:42 < shaggy> that'd be cool
06:42 < r00t_> ofcourse you could disable it
06:42 < r00t_> but it would also be kinda good for privacy, especially if it
added non-reversable changes (slight randomizations)
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