Deck16][ (UT port)

Community reviews of maps (both official and user-made).

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What do you think of this map?

I like how its design matches the original map
3
60%
I like the items and weapons used to represent each item in UT
0
No votes
I like how the map keeps the same gameplay and movement as the original version
0
No votes
I don't like how its design matches the original map
1
20%
I don't like the items and weapons used to represent each item in UT
0
No votes
I don't like it that the map doesn't keep the same gameplay and movement as the original version
0
No votes
I don't know the UT version but the map looks good overall, or I like it from another reason then the ones listed above
1
20%
I don't know the UT version but the map looks bad overall, or I dislike it from another reason then the ones listed above
0
No votes
 
Total votes : 5

Mon Jun 29, 2009 11:51 pm

  • Anyone who played UT even for a short while has to know Deck 16, the most common map from the old Unreal Tournament game. Since many Nexuiz players are also UT fans and Deck 16 was a very loved map I decided to port it to Nexuiz :)

    Deck16 for Nexuiz tries to be a matching port of the original UT map... of course since I had to rebuild all brushes by eye not all proportions, rooms and sizes will match. Item placement (including player starts) are the same with small exceptions. I used the best matching weapons in Nexuiz for each UT gun (eg. Electro for Shock Rifle, HLAC for Pulse Gun, Hagar for Flak Cannon) so gameplay and the overall feel should be pretty similar. Since its the only super-weapon in Nexuiz, I used the Minstagib for the Redeemer (don't worry, its set to respawn every 2 minutes and gives 10 cells / 1 shot only unless the player picked up more ammo, so please spare my toaster and cat ;) ) For more nostalgic players like myself I included the original screenshot and map song from UT (hell Epic shouldn't mind). Map available for all non-objective gametypes and I also added Domination even if it didn't exist in the original.

    The map is free for anyone to further modify or port to other quake-based games (now that there's a brush arrangement for Radiant it should make it easy to spread Deck16 to many games). So yeah... for all UT fans, Deck 16 for Nexuiz :D Download link, backup link, enjoy.

    [EDIT] For server owners who live in modern communist countries where one can get in legal trouble for distributing a 11 year old song in a game map, I also made a version which uses a song from Nexuiz and has a screenshot of the ported map. Links here and here, but this isn't as good as the version in the links above.

    [EDIT 2] Removed the minstanex and replaced it with the Shield powerup, it's better that way.

    Image

    Image

    Image

    Image
    Last edited by MirceaKitsune on Tue Jun 30, 2009 4:20 pm, edited 3 times in total.
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    MirceaKitsune
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Tue Jun 30, 2009 4:07 am

  • Really good adaptation, clean brushwork as always with you, nice use of rtlight, great works :D
    Ronan
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Tue Jun 30, 2009 8:45 am

  • You should make a free version, without the copyvios :P
    Or else, server admins will get in trouble.

    Besides this, it looks quite awesome. I have never played UT though :p
    Meh.
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    Mr. Bougo
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Tue Jun 30, 2009 10:31 am

  • Ronan, I'm glad the brushwork looks clean. I was most worried that, since I had to fine tune every brush to have it match as well as possible (and used many subtracts) I went down to small grids while the official Nexuiz maps don't go too low, so I wasn't sure if the brushes were rather buggy or not.

    And Mr. Bougo, this version is free, just that I also ported the song to make it feel as UTish as possible :) The classic UT is 11 years old, I don't think Epic Games would ever attempt to say anything for a song from a game half my age, mainly since it doesn't have what loss to bring them. If anyone is really scared about that song they can remove it and set a track from Nexuiz in the .mapinfo if they use the map on a server, though imo that shouldn't be a problem. The song can be listened to here if anyone wishes.
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    MirceaKitsune
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Tue Jun 30, 2009 12:54 pm

  • MirceaKitsune wrote:And Mr. Bougo, this version is free, just that I also ported the song to make it feel as UTish as possible :) The classic UT is 11 years old, I don't think Epic Games would ever attempt to say anything for a song from a game half my age, mainly since it doesn't have what loss to bring them. If anyone is really scared about that song they can remove it and set a track from Nexuiz in the .mapinfo if they use the map on a server, though imo that shouldn't be a problem. The song can be listened to here if anyone wishes.


    I'm sorry, but you're saying it's free, then explaining exactly why it isn't.

    Everything should be as GPL-compatible as possible, because server admins don't want to get in trouble with legal stuff... And having different versions of the map distributed by different server admins would get quite confusing. It would be great if the legal version came from you.
    Meh.
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    Mr. Bougo
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Tue Jun 30, 2009 1:15 pm

  • I don't think a map can be called "illegal" just because it contains a song from a 11 year old game... it's not a pack of drugs. This version is ok imo, I would bet my head no server admin could get in any sort of trouble just for having a map with this song, I think that would be hilarious and shocking to happen. If everyone really insists I can pack a version without the song and give both, but I don't see any big reason to do that (there are many maps around public servers which have commercial songs in them, much more likely to get one in trouble then this if such a thing would be happening).
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    MirceaKitsune
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Tue Jun 30, 2009 2:08 pm

  • I don't think parking can be called "illegal" just because there is a no parking sign next to the car... it's not drunk driving.

    I don't think your actions can be called "illegal" just because they contain beating up your neighbor... it's not murder.

    The map sure is illegal, but indeed many do not care. Maybe make two versions of it, one with the song and one without (and without other possibly copyrighted data that's not by you), and put the second version under the GPL. Then it's up to the server admins what to choose.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Jun 30, 2009 2:44 pm

  • I'll think about it, though for now I'm keeping the map as it is. Don't get me wrong, but I honestly don't wish to change it just to encourage more of this "license terror". I mean real legal trouble in including a song from a game map... I may sound weird but to me that's crazy, and I'm a content maker too (yeah I'm not from America, at my place such things don't go that far). At worst it's not nice, if redistributing the song could offend the author which I don't think at this point should. Maybe I'll repack it some other time... for now just delete the song and replace it from the .mapinfo if anyone really wants to, there shouldn't be any packet conflicts if you also rename the .pk3. Cd track 18 (sixtyfour_revisited) is the best matching song from the Nexuiz soundtrack.
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    MirceaKitsune
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Tue Jun 30, 2009 3:43 pm

  • I put this on my public DM server (HODM) and the general consensus was good, except some felt like the map had too many weapons and too much ammo. There were about 20 players on it, so it was a packed server.

    Guess who won? The player who kept grabbing the minstanex.
    It was a bad idea to put that weapon on a DM map.

    So I'm going to use mapinfo to replace the minstanex (and the hlac too).

    hmm, I'll just repack it while I'm at it, without the music.
    Dokujisan
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Tue Jun 30, 2009 3:55 pm

  • Eh, I decided to make a version of the map without the music and screenshot in the end... this also makes the pack file smaller. If you want it you can get it from the first post though it's not as good as the other one.

    As for the minstanex its set to 2 minutes respawn time and minimum ammo (so the player can't camp there). Couldn't think of anything better to use... maybe in a future edit I'll replace it with Strength.
    Last edited by MirceaKitsune on Tue Jun 30, 2009 4:43 pm, edited 1 time in total.
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    MirceaKitsune
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Tue Jun 30, 2009 4:19 pm

  • I don't see this as license terror... The problem is that people might get in trouble downloading this, and they are not even warned about it.
    Also, if you are contributing for free software, you have to keep these things in mind. It's free for a reason :)

    I am myself against such exaggerated intellectual property. But there are laws, and if you want to take the risk of getting in trouble, don't force the others to do so unknowingly
    Meh.
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    Mr. Bougo
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Tue Jun 30, 2009 4:31 pm

  • Mr. Bougo wrote:I don't see this as license terror... The problem is that people might get in trouble downloading this, and they are not even warned about it.

    Also, if you are contributing for free software, you have to keep these things in mind. It's free for a reason :)


    Risking to have legal issues because of playing or downloading a game map is indeed not a license terror... it's something much worse then that :? Anyway I'm keeping both the music and no music version so everyone is happy. Just don't have both at the same time since the map is the same and it would conflict. And fight your government, -play- Deck16 with music :P

    @ Dokujisan, I replaced the minstanex with the Shield powerup as well, you can redownload the fixed map from the original post.
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    MirceaKitsune
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Tue Jun 30, 2009 5:18 pm

  • Yes, I think that's best.

    And no, it's not "license terror" that's coming from us. It's what's coming from the content industry, in case you're reading the news regularily.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Jun 30, 2009 5:30 pm

  • I didn't mean it's coming from us of course. It's coming from the corrupt governments and companies which are allowed to do what they want, and who create hardcore laws so they can win a few more cents. They are the ones who terrorize internet users and make 14 year olds not sleep at night because they don't know if the police is coming for them the next day after they shared a movie or song on DC++ >_> But we can still hope that someday soon such governments and institutions will collapse and burn to the ground, if they really do everything you read in the news they do.
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    MirceaKitsune
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Tue Jun 30, 2009 8:17 pm

  • EDIT: removed erroneous quote..

    Awesome port. You put my humble attempts to shame :) (see minideck thread in releases section)
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    lda17h
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Tue Jun 30, 2009 8:35 pm

  • One should fight with smth in order to make it fall. Simply saying this is bad leads nowhere.
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Tue Jun 30, 2009 8:48 pm

  • Download maps via proxy servers.

    Oh shi... Copyvio problem solved.
    My will be done.
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    AnArKiSt
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Tue Jun 30, 2009 9:27 pm

  • MirceaKitsune wrote:... can get in legal trouble for distributing a 11 year old song ...


    11 years is nothing, whether it applies to videogames or any other medium.

    You've already recreated the map design, textures, and entity placement, why don't you reapply your talents and recreate similar music?
    TVR
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Tue Jun 30, 2009 9:39 pm

  • Here in the US, music copyrights remain in effect until 70 years after the original artist's death.

    This law came into effect on 1/1/1978, so the latest any music can fall into public domain under these conditons is 1/1/2048.

    So yes, 11 years is nothing. That's in the USA, at least.
    My will be done.
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    AnArKiSt
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Wed Jul 01, 2009 7:48 am

  • We should move this discussion somewhere else (if anything else needs to be said) and only talk about the map now :p
    Meh.
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    Mr. Bougo
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Wed Jul 01, 2009 8:16 am

  • AnArKiSt wrote:Download maps via proxy servers.

    Oh shi... Copyvio problem solved.


    Which DP incidentally supports via libcurl:

    on Windows, make a .bat file with

    set http_proxy=http://your.proxy.url:8080/
    set https_proxy=https://your.connect.proxy.url:8443/
    set ftp_proxy=http://your.proxy.url:8080/
    nexuiz.exe
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Jul 01, 2009 8:25 am

  • it's not obvious for me what's the point of dowloading through the proxy if you're still downloading?
    Alien
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Wed Jul 01, 2009 12:01 pm

  • Yeah, we should probably move this discussion somewhere else if anything. Hearing about such copyrights and legal stuff rather fills me with hate for our governments which I'd rather avoid :x I'd like to hear more opinions on the map otherwise.
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    MirceaKitsune
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Wed Jul 01, 2009 1:58 pm

  • The map certainly looks good... It's just that it is the one UT DM map I hate. It is simply overrated.

    But it really looks great and still faithful to the original. You really did this just by looking, not exporting or measuring in UnrealEd?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Wed Jul 01, 2009 2:06 pm

  • I worked with UnrealED on one side and netRadiant on the other, switching between the two constantly to measure. Couldn't have done it as close only by memory.

    I like Deck16 personally, though I agree it's not the only good map in UT. I decided to port it because it's the most common map which many players like a lot, but I have thoughts about porting others as well in time (such as Pressure... should be doable with a triggered trigger_hurt :) )
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    MirceaKitsune
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Thu Jul 02, 2009 9:34 am

  • Liandri Core! - my favourite
    Alien
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Thu Jul 02, 2009 10:40 am

  • MirceaKitsune wrote:I like Deck16 personally, though I agree it's not the only good map in UT. I decided to port it because it's the most common map which many players like a lot, but I have thoughts about porting others as well in time (such as Pressure... should be doable with a triggered trigger_hurt :) )


    Almost every single map in Unreal Tournament as well as quite a few from Unreal were truly a work of art. Some of the most notable maps from Unreal were: Radikus, Ariza, and Elsinore. As for UT99 deathmatch (I'm not even going to bother with the other gametypes because listing them would be time consuming) the list is would be extremely huge: Deck 16 ][, Curse ][ (remake of an Unreal map), Pressure, Agony (My personal favorite), Arcane Temple, Codex, Conveyor, Fractal (awesome for one on one), Grinder, Liandri, Malevolence, Morpheus (think this one has already been done), Phobos, Shrapnel, Stalwart and Stalwart XL, Tempest, and Turbine. I'm pretty sure their are more maps than that worth remaking. Anyone who decides to port UT maps would sure have a hard time running out of stuff to do.
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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    Lee_Stricklin
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Thu Jul 02, 2009 7:03 pm

  • Best remake of this map i've seen by far, however I would like some remakes to fit nexuiz more, like how easy is it to laser upto the top where the (nex?) is?

    perhaps make it higher up, however the ramps look the correct angle/steepness finally.


    And Lee_Stricklin, very under-rated map and one I hardly play much was DM-Gothic (very well made and architecture), and quite big also :)

    Conveyor was indeed epic map-making :)


    EDIT:-

    Flak area looks nice and spacious and the right scale as well as the lift area from what I can see, I will try take a look at the map soon when I download it :)

    Good work though by the looks of it.
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Thu Jul 02, 2009 11:02 pm

Fri Jul 03, 2009 5:11 am

  • MirceaKitsune wrote:Thank you, I'm glad it looks correct :)


    Yeah I'd say you definitely did what Epic SHOULD have done for UT3: You made a faithful remake of one of the best DM maps of all time and on top of that you made it look BETTER than the original. This seems to an evolved version of Deck16][ with bits and pieces looking different, but not alien and pieces of it looking the similar to the original. This is definitely how a map should be remade. The ONLY thing I noticed was that the room with the ramps isn't as long as the UT one, however it didn't seem that way in-game and is pretty much impossible to notice unless you look for it. Because of that "error" the part of Deck16][ that got annoying at times (trying to mad dash for the minigun or shock rifle) was actually fixed.
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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    Lee_Stricklin
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