That wasn't -- Well that's not the map this mont--- FineTH3FTB0T wrote:My bro wanted me to remake aerowalk for nexuiz with new custom textures. Im in the process of baking textures. -might start rough mapping it soon.

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That wasn't -- Well that's not the map this mont--- FineTH3FTB0T wrote:My bro wanted me to remake aerowalk for nexuiz with new custom textures. Im in the process of baking textures. -might start rough mapping it soon.
Samual wrote:I disagree with Cortez on many points actually...
Samual wrote:I think Ruiner and farewell aren't bad maps at all, especially ruiner. Ruiner for one is a great 1v1 map and also has good textures and map design. Farewell too could be a good 1v1 map with a slight rebalance and possibly increasing the size of the map.
Samual wrote:Also: OF COURSE I'VE PLAYED BASEMENT.... The reason I choose Anuerysm over Basement is because Basement is basically beyond repair, and not important in any way. Any type of re-make that would be accepted for Basement would really be an entirely different map, as the layout, gameplay and appearance of that map is horrible.
Samual wrote: In essence, we're probably going to be removing Basement from the menu/campaign with 2.5.5 and removing the map itself from the game with 2.6 (Well, there may be no reason to remove it from the game)... It is not a map worth fixing. (Basementctf however will potentially be revisited, as it could -potentially- be decent with some work.)
Samual wrote:Just so you know, i'm going by this: http://dev.alientrap.org/wiki/nexuiz/Future -- Which is of course the list of things we really want to do for Nexuiz.
Samual wrote:Edit: Also, Anuerysm really does need new textures quite badly, as well as a new layout in some areas (Think of the -- Well, pretty much all the places with stairs honestly... They really could use re-shaping) Simply adding some clipping would not work to fix this map.. It wouldn't be rejected, but it wouldn't be very beneficial to just do clipping.
Samual wrote:And as for the time limit..... I've seen people do it in less time, however I should point out that -- even if the contest has ended, you can still send us your re-created map later. What matters is starting the work for this to be done, not precisely finishing in a set time frame.
C.Brutail wrote:My post is not a reply to yours
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