Nexuiz Revamping Contest (January)

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Re: Nexuiz Revamping Contest (January)

Postby Samual » Mon Dec 28, 2009 8:57 pm

TH3FTB0T wrote:My bro wanted me to remake aerowalk for nexuiz with new custom textures. Im in the process of baking textures. -might start rough mapping it soon.
That wasn't -- Well that's not the map this mont--- Fine :P Perhaps you could just create the textures and post them here for other mappers to use.
Last edited by Samual on Tue Dec 29, 2009 3:34 pm, edited 1 time in total.
Do it yourself, or stop complaining.
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Re: Nexuiz Revamping Contest (January)

Postby FruitieX » Mon Dec 28, 2009 9:32 pm

Cool - I'll start right away on my eee :P
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Re: Nexuiz Revamping Contest (January)

Postby cortez » Mon Dec 28, 2009 10:29 pm

Samual wrote:I disagree with Cortez on many points actually...

somehow i dont awaited anything else from you

Samual wrote:I think Ruiner and farewell aren't bad maps at all, especially ruiner. Ruiner for one is a great 1v1 map and also has good textures and map design. Farewell too could be a good 1v1 map with a slight rebalance and possibly increasing the size of the map.

Then you have always played against someone one the same skilllevel, if you have more experience then your opponent you easly dominate the map and differences between 40-80 frags are normal.

Samual wrote:Also: OF COURSE I'VE PLAYED BASEMENT.... The reason I choose Anuerysm over Basement is because Basement is basically beyond repair, and not important in any way. Any type of re-make that would be accepted for Basement would really be an entirely different map, as the layout, gameplay and appearance of that map is horrible.

if basement is something which totally needs to be rebuild, why is it still in nexuiz. of course without some drastic changes it wont be playable, but mapping contest are to change something and aneurysm maybe just needs some new textures.

Samual wrote: In essence, we're probably going to be removing Basement from the menu/campaign with 2.5.5 and removing the map itself from the game with 2.6 (Well, there may be no reason to remove it from the game)... It is not a map worth fixing. (Basementctf however will potentially be revisited, as it could -potentially- be decent with some work.)

quite late for this step. why hasnt this been done a long time ago, its obivious that both versions are not playable

Samual wrote:Just so you know, i'm going by this: http://dev.alientrap.org/wiki/nexuiz/Future -- Which is of course the list of things we really want to do for Nexuiz.

is the maps part a joke?
"New good maps
Skycastle (just some parts of farewell resorted into a ctf map)
Caverun,Dead,Cel_Hell (i dont like the race mod so i wont comment it)
Castles (i think you know what i hink about this map, my biggest mistake ever)
SoylentCTF (why dont we mirror every dm map and make a simple conntection between both parts)
courtfun (got some classic potential)
lolctf (good layout but not a good implementation of the ideas)
silvercity reloaded #4 (only good move, back to the beta placement :D )

Fix boring/bad looking maps:
anuerysm, bleach, dieselpower (these are the oldest maps in nexuiz, but still good especially for tdm. they got thier own charm)
downer (only point where i have to agree with this 'sheet')


Samual wrote:Edit: Also, Anuerysm really does need new textures quite badly, as well as a new layout in some areas (Think of the -- Well, pretty much all the places with stairs honestly... They really could use re-shaping) Simply adding some clipping would not work to fix this map.. It wouldn't be rejected, but it wouldn't be very beneficial to just do clipping.

there arent many HQ texture in nexuiz and if you just would use them every map would look like each other. first you would need to find someone who redo all the old textures :!:

Samual wrote:And as for the time limit..... I've seen people do it in less time, however I should point out that -- even if the contest has ended, you can still send us your re-created map later. What matters is starting the work for this to be done, not precisely finishing in a set time frame.

most of the mappers cant site all day only on a map and its quite a big map so it would take some time
Aneurysm 4 the win !!!!! :D
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Re: Nexuiz Revamping Contest (January)

Postby C.Brutail » Mon Dec 28, 2009 10:42 pm

A lot of things will be OT here, but here it goes. In case anyone wants, I can split my comment into another thread.

Reading that changelog, I have strong dislike for many many things, but I welcome a lot others
Lemme try to sum up:

* Ranking system, possibly even stats system
* Client side players and weapons

+1 . Also, some kind of an achievement system won't hurt too.

* Nexuiz Gauntlet for Nexrun (by Yoda almighty) http://forums.alientrap.local/viewtopic.php?t=5393

Also +1

Fix bad weapon models¶

* Crylink

Fuck NO. All of the actual weaponry, for the look I like the crylink the most. Maybe it's the only weapon model that hasn't changed since 1.0 (I mihgt be wrong abuot the laser though), just got new textures. With some shader work, the crylink easily could be the best looking weapon in the arsenal. And imho it's the only one (+laser), that represents the "Nexuiz" stlyle. (I'm not counting here hook and porto).

New playermodels

* Ivan's Nexus (continued by ai)
* Styx's Marine (continued by ai)
* Bommel's Droid http://forums.alientrap.local/viewtopic.php?t=5382

I like it, I like it! I might miss old Nexus, but the game shuld evolve.

Also, all the other player models should be remodelled from scratch, + it would be nice to have custom animations.

New good maps¶

* Skycastle
* Caverun
* Dead
* Cel_Hell
* Castles
* SoylentCTF
* courtfun
* lolctf (maybe better name? - div0)
* silvercity reloaded #4 (only if done, not the unfinished version, ask tZork - div0)

I'm not quite sure about SoylentCTF, as it has the usual "a rocketjump here, a laserjump there, and weeee, I've captured the flag in 5 seconds!!!!" fawl.
lolctf: yeah, lol, complaining about quiality on the maps below, but on this one? Come on, it hurts my eyes, so shiny! The map concept is very good, but it's still UGLY compared to...

Fix boring/bad looking maps¶

* anuerysm
* downer
* bleach
* dieselpower

NONSENCE. I agree, aneurysm needs retexturing and reclipping, but I like that map very much (kojn disagrees, but that's his problem :P ). Same applies to downer, a little bit more detail in textures won't hurt. But Bleach? WTF, that's one of the most underplayed but still good looking map in the game! Since it got properly clipped, it's one of my favorite DM map. Dieslpower needs some more animated shader loving imho, but retextured it looks good, and plays good too. Very fun for minsta, DM and TDM too. Thank you for your plans on trying to remove those too maps from the mappool that can handle more than 4 players at once without converting the game to shotgun chaos.

* basement
* basementctf
* bluesky (or maybe not, but reduce game types perhaps - div0)
* evilspace (but then add another space map as replacement - div0)
* ons-reborn (SPRITE GRASS MADNESS - div0)
* stormkeep (replaced)
* silvercity (replaced)
* one of runningman/runningman_1on1_remix,
* slimepit (or maybe not... we really need to put into reslimed some nexuiz feeling of slimepit that it still lacks - div0)
* skyway (that one is really ewwww - SavageX)

Basement. it needs some rework, and it's might be even small for 1on1. But at least looks freaking good on maxed out graphics. Also, good old "Nexuiz" style.

In case in doubt, see for yourself:

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Yeah, Basement CTF is b0rk3d.
I don't know what's your problem with the ruiners and slimepits. I like them all.
I strongly dislike the removing of original slimepit. I can't see why the two maps can't stay together in the mappool. Slimepit is small, still good looking, perfect for 1on1 or 4 players DM. Reslimed is good for DM with even 6 players.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: Nexuiz Revamping Contest (January)

Postby cortez » Mon Dec 28, 2009 10:56 pm

my main crict point about is the mapping part especially the parts i lined out

you missunderstood me about anuerysm, bleach, dieselpower. they are good maps especially for tdm
Aneurysm 4 the win !!!!! :D
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Re: Nexuiz Revamping Contest (January)

Postby C.Brutail » Mon Dec 28, 2009 11:01 pm

My post is not a reply to yours :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: Nexuiz Revamping Contest (January)

Postby cortez » Mon Dec 28, 2009 11:11 pm

C.Brutail wrote:My post is not a reply to yours :)


im really getting paranoid
Aneurysm 4 the win !!!!! :D
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Re: Nexuiz Revamping Contest (January)

Postby C.Brutail » Mon Dec 28, 2009 11:55 pm

Nah, I was typing my message for a long time, and you posted alsmot the same things earlier. Btw. I see where you misunderstood me.
"One should strive to achieve; not sit in bitter regret."
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Re: Nexuiz Revamping Contest (January)

Postby Sepelio » Tue Dec 29, 2009 2:09 am

Ehm... I'd say Aneurysm needs reclipped/textured but other than that its perfectly fine. Same with some of the old maps. I'd still say some of them are of a very high quality level of detail and are something to shoot for even if they need updating.

As to other folk and opinions on these other changes I'm going to go with cubeowl and cortez on this for the most part:

Skycastle (Not bad at all. I enjoy games on it usually.)
Caverun,Dead,Cel_Hell (I don't play race so I can't say)
Castles (See below)
SoylentCTF (Good map but the play is still a bit simple)
courtfun (Not my favourite... something about it just puts me off)
lolctf (Cramped and linear. Long corridors don't too well work imo. Not quite sure where this was meant to be going in all honesty.)
silvercity reloaded #4 (Why? Maybe I haven't played that version I don't know. Not one that I favour.)

I don't see why runningman is being removed/replaced I quite like it. It could probably do with a change of texturing as it is sort of plain in some areas.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Re: Nexuiz Revamping Contest (January)

Postby Mirio » Tue Dec 29, 2009 2:25 am

IMO older nexuiz maps should stay but well.
Thats just the way it is now
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